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  Waterloo Napoleon's Last Battle by Companion WarGames   Here we go down the rabbit hole again. There seems to be three battles that ev...

Waterloo: Napoleon's Last Battle by Companion WarGames Waterloo: Napoleon's Last Battle by Companion WarGames

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!



Napoleon's Last Battle


Companion WarGames

  Here we go down the rabbit hole again. There seems to be three battles that every designer wants a crack at: The Bulge, Gettysburg, and Waterloo. I think wargame designers are born with a strange gene that others don't have. It eats at them to design a game based on the above three battles. Of those three battles, I have to say to my mind Waterloo is the most interesting. Gettysburg should historically be won or lost on the first day. The Bulge is pretty much a losing situation for the Germans, unless the designer skews the victory points etc. Waterloo is a totally different animal. Napoleon could very well have won the battle. There are so many 'ifs' involved in it. If Grouchy had actually stopped the Prussians. If Napoleon had attacked with the Guard at 6:30pm. If the ground had not been too soft for cannon fire in the morning. So, we all know that the battle was  "the nearest run thing you ever saw in your life" (Duke of Wellington). If he thought it was a close battle, who are we to argue with him. This is designer Mark Scarbrough's attempt at the the big one. let us see what Companion WarGames has put in the box:

Mounted Map 22"x34"

Hard 11"x17" French and English Setup sheets

Hard 11"x17" Prussian Reinforcement Schedule sheet

2 Hard One-Sided Player Aid Cards

1 1/2 Unit Counter Sheets, Large 3/4" Counters

1 Counter Sheet Of Control Markers

I Rulebook

4 Die (2 Red, 2, Blue)

 The Mounted Map is normal size for most games. A mounted map causes some gamers to applaud compared to a paper one. I like either kind. You can always use a piece of plexiglass over a paper one. I will admit that mounted maps do hold up better and you will not see the creases in them that you get with an older game you have played a lot. The map itself is divided up into areas. There are no hexes on this map. The way the areas meet each other is meant to show how the battlefield topology was historically. So some movement is not allowed between some of the areas. The map might look a little busy to some because of the color scheme and the areas. I did not have a problem with it. The counters are very large and therefore very easy to read. They are done in bright colors. I like the combination with the map, but again, some may find objection. The only control markers are for the French side. If a marker is not in an area, it is considered to be in Allied control. The counters represent the English, French, and Prussian units. One player plays the French side, and the other plays the Allies (English, Prussian). The Player's Aid Sheets are easy to read and allow you to have a lot of information at your fingertips. The rulebook is thirty-four pages long. The rules themselves take up twenty-six and a half pages. From page twenty-seven there are optional rules that go to page twenty-nine. Pages thirty to thirty-four have examples of play. The Rulebook is in full color, and the print is large. The Rulebook is of paper, so you will get dog ears etc. if you are not careful. The whole presentation of the counters and map to me was excellent. Everything is nice and big, and easy to read and understand. For a first game this is a great effort by Companion WarGames.

 This is the Sequence of Play:

• Commander Phase

 • Rally Phase

 • Grand Battery Phase

 • Action Impulse Phase

 • End Phase

Countersheet 1

 The game has some interesting concepts, besides the area movement. This rule is meant to show the possibility of Napoleon's lethargy during the battle:


Beginning on turn 2, the French player makes DR

during the Commander Phase to determine whether

Napoleon is active or inactive (fresh or spent) for that


6.2.1 Napoleon Activation. The French player

makes a DR. If it is equal to or greater than

Napoleon’s activation number on the fresh side

of the counter, Napoleon is active for the turn

and begins on his fresh side. If it is less than his

activation number, Napoleon starts the turn on his

spent side. 

Countersheet 3

 As any game in the 19th century, the rules are heavily dependent on the leaders on both sides. if your leaders are inept, or the subject of frequent bad die rolls good luck to you. Leader Activation works like this: You must roll 2 D6, and you must roll a number equal or higher than the Leader's Activation Rating. Commanders are Activated the same way. Once you have your leader activated you can do these actions:


Volley Fire


Cavalry Charge

General advance

 Commander/Leaders also have Special Actions they can carry out. These are:

Double Move (Commander)

Intervention (Commander)

Die Re-Roll (Leader)

Battle Participation (Leader)

 The game has rules for:

Grand Batteries

Skirmishers (A lot of games overlook these)

There are also Optional Rules included, these deal with:

Village Areas

Cavalry Exhaustion (Another overlooked item in games)

Expanded Rally

 As I mentioned before with the components, this is an excellent first game from a new company. The game has the feel of Napoleonics about it. It does not give you a feeling that this system would work for any era, like some games do. The leader/commander rules are well thought out and make the player have several contingency plans all at the same time, just in case you do not pass that all important die roll for activation. I want to thank Companion WarGames for allowing me to review this great game. They have four more games in the pipeline:

Seven Days to the Rhine - Cold War goes hot in 1979

Deus Volt - Crusades

Tour of Duty - A Year in Vietnam With the 1st Infantry

Voelkerwanderung - Barbarian Migrations and the Fall of Rome


Companion WarGames:

Companion Wargames

Waterloo: Napoleon's Last Battle:

CWG Games — Companion Wargames

The Anatomy of Glory Napoleon and His Guard by Henry Lachouque and Anne S. K. Brown   To many eyes, this book might ...

The Anatomy of Glory: Napoleon and His Guard by Henry Lachouques and Anne S. K. Brown The Anatomy of Glory: Napoleon and His Guard by Henry Lachouques and Anne S. K. Brown

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!



Henry Lachouque and Anne S. K. Brown 

 To many eyes, this book might seem strange. The reason being is that the Battle of Waterloo is almost a footnote in it. As a matter of fact, it only takes up ten pages of the book's 570+. Many of us have heard over and over about the Imperial Guard's last battle and what happened (or didn't). We seem to forget that the Guard came from Napoleon's original consular Guard long before he crowned himself Emperor. So this book fills a large void in most peoples' shelves about the entire history of the Imperial Guard's existence. This book shows the history of the Imperial Guard from its inception, and continues through the different campaigns it fought in. From the heat of Spain to the snows of Russia, the Imperial Guard was the rock that most, if not all, of the rest of the Imperial Armies relied upon. 

 The book itself is filled with tons of black and white, and a few colored pictures to show the Imperial Guard and all of the Generals etc. that come up in its glorious history. It is also filled with anecdotes and quotes that you will find nowhere else. Napoleon speaking to a grenadier on guard duty before Austerlitz said "Those chaps across the way think they have nothing to do but gobble us up'" The grenadier replied "we'll serve 'em the meal the other way round". Battle stories like these are aplenty, but the book also shows what the Guard did in peace time. 

 The history of the Imperial Guard is really the history of the actual men of the Guard. One, Lieutenant Markiewicz  of the Polish Light-Horse lived in three centuries. Born in 1794, he fought in the Russian campaign, was decorated in 1813, and was still alive in 1902. Napoleon III based his tainted Imperial splendor on his famous uncle, and he based his Army on a new Imperial Guard that was only a shadow of the first one. These men ate and slept near Napoleon. The earned the title 'Grognard' (grumbler) from being outspoken in his presence. Many he knew by name and remembered where they had fought together. For more than a decade, the bearskin hats of the Imperial Guard struck fear in its enemies. Only two days before Waterloo, the Imperial Guard was used in its role as a finisher of battles by smashing through the Prussians at Ligny. This was unfortunately to be its last victory.

 This book was actually first published in 1961. Thank you Frontline-Books for bringing this classic back into print. It is a work that is monumental in scope. It is a must have for anyone interested in the Napoleonic era to have on their shelf.


Publisher: Frontline-Books
Distributor: Casemate Publishers

Bloody Monday by Ventonuovo Games  Bloody Monday, not a day in some insurrection against an invading power, or ...

Bloody Monday by Ventonuovo Games Bloody Monday by Ventonuovo Games

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!



 Bloody Monday, not a day in some insurrection against an invading power, or a day that the Stock Market crashed. This is about the Battle of Borodino. Borodino is a city that is right on the direct route in Russia from Smolensk to Moscow. In both 1812 and 1941, titanic battles took place there to decide the fate of Russia.  

 In 1812, Napoleon invaded Russia to put a seal on his conquest of Europe, and to force England to its knees through the Continental System (The Continental System was thought up by Napoleon to force all of Europe to stop trading with England). The Russians had been backpedaling since the beginning of the campaign. This strategy was put in place by the 'Fox of The North', Marshal Kutuzov. He wanted to harass Napoleon, and let the breadth of Russia and its weather destroy him. Some other generals in the Russian army did not want to give up Moscow without a fight, and forced Kutuzov to stand at Borodino. Napoleon was approached by Marshal Davout about attacking the Russians from their flank, but Napoleon would not even think about it. He was too worried that the Russians would escape him once again. So the stage was set for the bloodiest day of the Napoleonic Wars. Much like Waterloo, it was  a straight up slug fest between the combatants. Between the two armies, 250,000 men fought and suffered 70,000 casualties. 

 In this game the players take the commend of each army, and put themselves in Kutuzov's or Napoleon's shoes. The game is a block game about the battle. You are provided with stickers to place on the blocks to represent the troop units and different generals of each side. The units are as follows:

Jaegers -  Light Infantry
Light Cavalry
Heavy Cavalry
Tactical leaders
Foot Artillery
Horse Artillery

 This player aid will show the sequence of Play:

  The map is a large one at roughly 24" by 34". It is also very colorful, if a bit busy. The setup for the block units are also put right on map. It is an area map instead of hexes. This is what it looks like:

 The game rules are longer and more involved than other block games that I have played. The rules take up eighteen pages, with the last three being optional rules. The game also treats leaders differently than most games. Leaders can be destroyed in this game, and one of the ways to win is to destroy the enemy Supreme Commander. I like that the game rules include a chance for leaders to be eliminated. The game itself is only four turns long. The turns are:


 The other victory conditions are that you control all seven victory areas, or eliminate ten enemy blocks (Russian Militia, Jaegers, and Cossacks do not count toward destroyed units). 

 The units are divided into 'fast' and 'slow'. Fast units are Cavalry, Horse Artillery, Tactical Leaders, and Supreme Commanders. These all have a movement allowance of five. Slow units are infantry and Foot Artillery, and these have a movement allowance of three. As usual, the units have their current strength points at the top of the block in the 12:00 position. Losses to the unit will involve flipping the block counter-clockwise one side.

 The sequence of play is:

1.Logistics phase (not on turn one)
2.Impulse Phase
     A.Tactical Action
     B.Initiative Action
3.Final Phase

 In the Logistics Phase, both the players may call for reinforcements, restore artillery, tactical leaders and Combat Units.

 During the Impulse Phase, players take turns performing single impulse actions (a tactical Action, a Pass, or a Initiative action). The Impulse Phase ends after two consecutive Passes.

 During a Tactical action, which is the most common action undertaken during the game, the Phasing Player:

 1.activates his Tactical Leaders
 2.moves his Units
 3.resolves battles

 During the Initiative Action (which can only be done if the phasing player has and spends the initiative Disc) the Phasing Player may move his Units and resolve battles without activating any Tactical leader.

 During a Pass, the Phasing Player may move only one of his units.

 The Final Phase is just moving the Turn Track marker forward one space to the next turn.

 Besides being able to be destroyed, the Supreme Commander's Unit has a few other interesting design choices. Both Supreme Commanders can only be activated a maximum of three times, and the actual block has to be turned over so that the enemy can see where it is located if it is activated. Without activating your Supreme Commander, a player cannot call for reinforcements or restore any unit's strength. The logistical value of each Supreme Commander unit is lessened by each time it is activated. The block is flipped one side each turn it is activated. Both Supreme Commanders start with four stars, and these can be used for three turns so that they will become two stars on the third activation. This is a large part of the game because the logistic value is totaled up between the stars on the Supreme Commander, and the number of victory areas its side is in charge of. So you will have to choose wisely when you want to use your Supreme Leader activations. The initiative disc is moved between each player by its use. On turn one, it starts with the French Player. If it is used by them to call for reinforcements etc. it is then expended, and handed to the Russian player until he uses it, and so on. After two consecutive passes, one for each player, that turn ends.

 As was mentioned, this is a stand up brutal battle. The French player will have to batter and then pry the Russian player from the Raevsky Redoubt and the Fleches. This is not easy, and comes at a high price. As The Russian player, you will have to tenaciously defend and guess when to counterattack. Your job is made a little easier because of the straight forward nature of the French attack. However, you have to deal with the Grande Armee during one of its last hurrahs as a fighting force. 

 I have five boardgames and a few computer ones that deal with the Battle of Borodino. The design choices made in this game have made it a clear winner for me, and has been put on my favorites list. I can readily endorse this game to any gamer.


 They just had a KS on their game 'Stalingrad Inferno on the Volga'. It has a huge map, but is playable in only 1-2 hours. It also has what they call an AI to be able to play either side in solitaire. I am very interested in the game's mechanics. Here is the webpage if you are interested also:


The End of Empire Napoleon's 1814 campaign by George Nafziger       I first heard about the author through war...

The End of Empire Napoleon's 1814 Campaign by George Nafziger The End of Empire Napoleon's 1814 Campaign by George Nafziger

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!




 I first heard about the author through wargaming circles. His absolutely immense compendium of 'Orders Of Battle' (OOBs) were always discussed in gaming forums etc. I am not sure exactly when, but he released his magisterial list free for all to use. This was and is an absolute godsend to wargamers.

 The book, End of Empire, is a tome on the subject. It is so well written that at times it is frustrating. Let me explain. Mr. Nafziger writes so clearly about the events that it is hard to remain calm and non-committal while reading the book. You can easily follow the campaign, so the frustration comes when Marmont, Macdonald, or some other marshal of France, do not do what obviously needs to be done. Time and again, Blucher is on the ropes with Napoleon ready to deliver the knockout blow, when one of his Marshals lets him off the hook. You find yourself, at least I do, imagining what Massena or Davout could have done in the other Marshals' shoes. Do not even get me started with the allies. Their attempts to get to Paris are as embarrassing as watching Bumble Bees in slow motion trying to get back into the hive. The book shows exactly what transpired during Marmont's treachery. Ragusa (Marmont was the Duke of Ragusa) became as widely used in the 19th century for traitor as Quisling was in the 20th.

 The book delves deeply into the different generals and their thinking and reasoning, or lack there of. To me, the writing transports the reader to 1814 and keeps the reader in the grip of the story as well as any non-fiction work can. 

 The book is also liberally supplied with black and white images of the different generals and battles. It is also well supplied with maps so that the reader can follow along with the campaign easily.

 I am waiting, albeit impatiently I might add, for the rest of Mr. Nafziger's Napoleonic books to be released by Helion&Company.


Publisher: Helion&Company
Distributor: Casemate Publishers

Tradition of London: French Grenadiers of the Guard, Head of Column Napoleonic Wars Review       This is the first set sent to...

Tradition of London: French Grenadier Napoleonic Review Tradition of London: French Grenadier Napoleonic Review

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!


Tradition of London: French Grenadiers of the Guard, Head of Column Napoleonic Wars Review

This is the first set sent to me for review by Tradition of London. Tradition of London have been trading for over 50 years and though there have been ups and downs including in 2012 the closing of the London shop they are still going strong. Their soldiers are still made in Nottingham, England but they have a base in Stockholm, Sweden where all the soldiers are dispatched from.
Over the years Tradition have supplied many museums as well as special editions including Carlton Television for the Sharpe Series. Other notable customers have been The Tower of London, Mary Rose and the National Army Museum.  
Tradition of London sell a wide range of Toy Soldiers in various scales. They also sell white metal kits for those brave enough to build and paint their own. The Kits come at a very reasonable price, for those with the skills (or those wanted to gain the skills) they excellent value for money. They also sell Del Prado, King and Country, Steadfast, W Britain, Bravo Delta and CBG mignot figures plus miniatures for wargames and other items like paint and books\magazines. They also have the envious claim to the largest stock of Toy Soldiers you'll find. So pretty much something for everyone.

The set I received for review I couldn't have chosen better myself. They show off the different styles of Toy Soldier on the market when you compare them to my previous Thomas Gunn reviews. Thomas Gunn soldiers are your perfect example of the modern toy soldier, where as the set I received from Tradition of London show of the high gloss traditional toy soldier, little changed since Victorian times. Which considering they are Napoleonic suits them perfectly. The set is 54mm French Grenadiers of the Guard, Head of Column.

Example of presentation box. Not this actual set though.

The set comes in a lovely red presentation box with Tradition of London's motif in gold on the front. Straight away it struck me as the perfect present for anyone into Toy Soldier or the Napoleonic Wars. On the side of the box is a label saying "Hand Made Traditional Style Toy Soldiers Made in England. French Grenadiers of the Guard. Napoleonic Wars - Toy Set 768". Lifting the lid and then removing a layer of padding you then finally lay eyes on your collection. Quality hits you instantly. You know you have a special set here and something to show off as often as possible. Set into a layer of padding are eight soldiers, their gloss paint shining out. You instantly have a fantastic set to create a diorama of marching French grenadiers.  The set consists of one Officer with sword drawn, one Standard bearer, two Sapeurs, two Sergeants and finally two Drummers. Only the most physically powerful soldiers were chosen to become a Grenadier and would lead assaults on the field of battle, even leading the way through breaches during siege warfare. So you are looking at the best France can offer and all kitted out they do look like fine specimens!
This set in all it's finery

The Officer  is leading the troops with his Infantry Saber (Briquetes) drawn and held upright. The Grenadiers had be a formidable sight so they wore tall bearskin helmets with a red plume to give them a taller appearance. Though the Officer here is clean shaven many wore moustaches or beards, again to give them a more war like appearance. The Officer doesn't carry any back pack. He does appear to be wearing some sort of medal. He is wearing black boots, white breaches, white vest, white gloves, blue coat with dark blue collar, white lapels, red cuffs with white cuff flaps, red  turnbacks and pocket piping. He is also wearing white gloves. He is marching and stands on a green base. He is painted in Gloss and really does have an authentic Toy Soldier appearance, perfect for the era he represents.
The Standard bearer again is marching and stands on a green base. He is wearing a similar uniform to the Officer expect this time he isn't wearing black boots with tan tops. Wears bearksin cap with red plume. His coat is dark blue with dark blue collar, white lapels and red turnbacks and pocket piping. He is wearing black boots and white gaiters. He also has a red shoulder belt designed for the end of the standard pole to fit into so he can march with just one hand holding onto the Standard. The standard has a bronze eagle on the top and a blue pole. Cravet Red, white and blue with gold embroidery and fringe. Like the Officer he has gold epaulettes. Again he is clean shave, however you can see the end of some glorious side burns sticking out the bottom of his bearskin helmet. The actual standard has been hand painted it looks fantastic.  Again he really oozes the era he is from. The Gloss finish is perfect for this line.
Next come the two Sapeurs (Sappers). First thing you notice is that these two sport a fine beard. It was compulsory for all Sappers to grow a beard in the French Army (for a long time you had to have a moustache in the British Army). Plus Sappers wore the grenadier uniform. On both upper sleeves they have the crossed axe and grenade badge, the symbol of the Sapeur. These strong men with fine facial hair marched together and close to the band and Standard bearer. A corporal and four privates where chosen from a Grenadier battalion to become Sapeurs. Here they are marching with their Axe (issued to all Sapeurs) over their right shoulder and their Charleville Musket over their left shoulder. Wear bearskin cap with red plume.  The coat is dark blue with dark blue collar, white lapels and red turnbacks. They also wear white gauntlets that reach their elbows plus a long white apron that goes from their waist to half way down their shins. They wear red and gold epaulettes. On their backs they carry a calfskin knapsack with a rolled great coat on the top. They also carry an ammunition pouch as well as their infantry Saber and bayonet scabbard. A Bicorn is folded and tied to the Knapsack. They have white cross belts with brass grenades and buckles. They also wear black boots with white gaiters. Again the gloss finish is perfect and look very authentic.

The two Sergeants wear a very similar uniform as the Standard bearer. However they sport a fine moustache. They also carry their Charleville musket but this time they have their left arm folded across it and it is in an upright position with bayonet attached. They have their Sergeant stripes on their left upper sleeve. They wear red and gold epaulettes. Wear bearskin cap with red plume. They are wearing dark blue coat with dark blue collar, white lapels, red cuffs with white flaps, red turnbacks and pocket piping. White waist coat with brass buttons and white breaches. White crossbelts. On their backs is the standard issue calfskin Knapsack with a rolled up great coat on top. Below the Knapsack is an ammunition pouch\box. Their Bicorn het is also folded flat against the Knapsack. Again they have the Infantry Saber and bayonet scabbard attached to their belt. Black boots and white gaiters. Two fine French grenadier sergeants you'll be proud to own.

Finally we have the two drummers. These two wear the standard Bearskin cap with red plume. They also sport a well groomed moustache. The coat is dark blue with dark blue collar, white lapels, red cuffs with white cuff flaps, red turnbacks. Mixed red and gold epaulettes. White waistcoat with gilt buttons. They have black boots and white gaiters. On their backs is a calf skin Knapsack with rolled great coat on top, white straps. Bicorn folded and tied to knapsack. White crossbelt. Infantry Saber scabbard attached to belt. The drum is brass with blue hoops bearing white grenades. White cords and sling. White drum carriage with brass stick holder and grenade. White apron.  Black boots with white gaiters. Black drum sticks. Two fine drummers and round of this set beautifully.

More examples of superb sets.

I'll admit that I'd probably never have bought this set as old style gloss finish soldiers didn't appeal to me. However I'm now a convert. They appeal in a different way to the modern looking matt finish soldiers out there. They arouse a nostalgic feeling the others don't and in away when in their presentation box give them an authentic look, like you're looking at a set of toy soldiers from a hundred years ago or more. This makes them special and as I said appeal in a different way to the highly detailed, perfectly sculptured modern figures. That's not to say these don't look great and they are very well sculpted. Never thought I'd feel this way to be honest. So this set has added a whole new area for me to get excited about! I said at the start I couldn't have picked a better set to review after the two Thomas Gunn reviews. A set that shows off the brilliance of the gloss finish toy soldiers, in all their old fashioned glory. I can't think of any Toy Soldier collector or anyone interested in the Napoleonic Wars that wouldn't beam from ear to ear if they received this set as a birthday or Christmas present! The set retails at £129.76. Worth every penny!

I hope we can continue to review Tradition of London excellent range in the future. If so I can't wait for the next parcel to arrive from Tradition of London!

Wars of Napoleon Review  Napoleon and Ageod should go together like milk and cookies. Who but a French wargaming Company should get a Na...

Wars of Napoleon Review Wars of Napoleon Review

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!


Wars of Napoleon Review

 Napoleon and Ageod should go together like milk and cookies. Who but a French wargaming Company should get a Napoleonic game right?  Ageod has entered the fray again with The Wars of Napoleon. Their other fine games include Revolution Under Siege, Alea Jacta Est and Rise of Prussia, to name just a few. They have also produced the game Napoleon's Campaigns. Napoleon's Campaigns was never received with the enthusiasm of most of their other games. It almost seemed like Ageod's red haired stepchild on their forums and other places. It just never seemed to fit in. Let's look at their new Napoleonic game, which was just released on Steam, and see if it is a child of love or an also ran.

 May I suggest a run to YouTube, to listen to Edith Piaf sing " La Marseillaise ". If the Sparrow's rendition doesn't get you into the mood to conquer Europe, nothing will.

 With all of the Ageod games you have to invest the time to actually learn the system. Fortunately, once you have learned it with one of their AGE ( Athena game engine ) engine games, you should be all set to play the entire series. There are a few excellent YouTube videos on how to play.

 Let me state that the Ageod/Matrix/Slitherine group is one of the few on the web where you can get actual answers to your posts and questions almost immediately, and more than that, sometimes answered by the management. Their professionalism and caring show with the answers you will receive. Not too long ago, I bought an older game from the group, a 2008 game to be exact, that is still being patched and worked on. I received help promptly in trying to run the game.

 Wars of Napoleon is bought either through the Ageod/Matrix/Slitherine stores or is available on Steam, as is most of their catalog now. The installation is straightforward with either option.  The version reviewed in this game is 1.02A

 The maps are the standard Ageod eye candy. The map is absolutely huge, from Great Britain to the Persian gulf, and the Urals to Morocco. Their are tons of insets for the Americas and Asia. Fortunately, you have a mini map for quick movement. You can play seven nations in the larger scenarios. These are Great Britain,  France,Spain, Russia, Prussia, Austria, and the Ottomans.

 There are numerous ways to get the information you need, sometimes just by hovering the mouse, or clicking on the myriad of tool tips to help the budding conqueror within you.

 There are six campaigns you can choose, with the first Waterloo used as a tutorial. The complexity of the campaigns is graded on a one to five scale with five being the hardest. The Last flight of the eagle scenario   (Waterloo) is a 2/5 on the scale. The two Napoleon's campaigns scenarios are the hardest, listed as a 5/5. These campaigns add the complexity of production, policies, and diplomacy.

This is a screenshot of the start of the 1806-1807 Prussian campaign. This is includes the part of the campaign where you will have to fight the Russians. So you not only get a chance to re-fight Jena, but also Eylau, and Friedland. Just to be clear, you are fighting the whole campaign, not just the separate battles. Even the Waterloo scenario is the whole campaign in Belgium.

 Movement takes place through various regions, like all of Ageod's AGE engine games. The units are division, corps and armee (army), with attached artillery, engineers and your trains. Your units of movement will mostly be corps, separating to be able to forage etc. and combining at or right before a battlefield. Blue lines will show your intended moves. Units will also have "posture" as in aggressive or defensive with varied amounts of each. It is simultaneous movement with a seven day time span for turns.

  Your units deal with a "command cost" and "command points" system. The units' orders cost "X" amount of command points and their leader has only a certain amount of points to be able to move and fight etc.. Some units also have special abilities.

 Playing as the French, you have an edge in the beginning of the longer scenarios because of your leaders' command points and overall ability. As the years progress, the other nations leaders will reflect their growing capability and learning of how to deal with the new tactics and strategies of Napoleonic warfare.

 The key to victory is in your national morale compared to your enemies. Victory points are won or lost by the capture or loss of cities and the destruction of enemy formations. Pretty standard fare for a wargame of this type.

 In the longer scenarios you also have to deal with your nation's diplomacy, economy, and other regional decisions. These, while not as deep as some of the other nation building simulations available, are a welcome touch for a game of such breadth.

 If you so choose, you can put Europe of 1805  into more of a sandbox mode. You can opt to have randomized leaders, fog of war, and even increase the force pools. Some of these can change the entire game and make it non-historical. Players might enjoy playing by rewriting history, and others would like to follow it more closely. I am among the latter.

 I would like to see a DLC with more campaigns, i.e. Russia in 1812, Spain by itself, or the 1813 German campaign. A well done 1813 campaign is on my bucket list.

 There had been earlier reports of CTDs while playing. They seem to have been cleared up with the latest patches. I did not experience any. AI turn speed is fine for a game as complex as this one.

 So, how does this stack up compared to its predecessor? I believe His Imperial majesty would be pleased, and it fits nicely in the pantheon of other great wargames from Ageod. If you are in the mood to march to Moscow and see your army destroyed by typhus, by all means, go for it.


Game: Wars of Napoleon
Developer: Ageod
Publisher: Slitherine/Matrix games
Steam release date: 8/5/2016
Review date: 14/5/2016