Sound of Drums
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The Gorgeous Map |
I want to thank Mr. Walentin for allowing me to show these pics from Eylau 1807. Please take a look at their Ancients games also.
Sound of Drums This is just a brief look at Sound of Drums and their upcoming games. The pictures are about their Eylau 1807 game that is...
For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!
Sound of Drums
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The Gorgeous Map |
Spanish Civil War Commander by Civil War Commander The Spanish Civil War is sometimes broken down to Republican versus Nationalists. This...
For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!
Spanish Civil War Commander
by
Civil War Commander
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This is the brand new 2022 map with a turn record track for Nationalists and Republicans on each side of the map. |
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A Republican attack on the Ebro. |
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A Republican defense of Madrid and the surrounding area. |
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The war at sea. |
Bison Games by Dimitri Bugnolo This is a small company that does print on demand. I like to help wargamers and designers by showcasing on...
For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!
Bison Games
by
Dimitri Bugnolo
This is a small company that does print on demand. I like to help wargamers and designers by showcasing ones that most of us have not heard of. The following is a small blurb about the designer and his company. Please give it a read and look.
I am Dimitri Bugnolo, Vice President of Bison Games Inc. My company website is https://bison-games.com/purchase-online. I have been designing board games my whole life, but only recently began selling them on demand since 2015. All my games are made to order. My games are historical and educational. The selling prices are high because the cost of printing them keeps going up and up each year.
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The First Crusades |
Strategy & Tactics #339 by Strategy & Tactics Press and Decision Games Here we are yet again with another issue of S&T. To be ...
For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!
Strategy & Tactics #339
by
Strategy & Tactics Press and Decision Games
Here we are yet again with another issue of S&T. To be perfectly honest, the game included with the issue is not a possible conflict that would be high on my list to game. Of course, it could be a great simulation/game of the possible campaign. So, I will not just turn away from it. However, I am very interested in reading this issue's articles.
Take a look at some of the articles:
Pompey vs. the Pirates by Joseph Miranda (for grognards the author needs no introduction)
Operation Roundup Reconsidered (the possible 1943 invasion of Europe) by Antonio J. Muñoz
The Man Assyria Feared by Cam Rea (an excellent author)
World War I Railway Guns by Dave Schroeder
The US Navy's Yangtze River Patrol (definitely for any fans of 'The Sand Pebbles') by Patrick S. Baker
Saddam Moves South by Joseph Miranda
The Curious Case of Benjamin Pole by Peter G. Tsouras (writer of many well-done books on what ifs in military history)
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Some of the Game's Map |
As usual, the magazine starts out with the largest article about the history of the Iraqi invasion of Kuwait in 1990. It naturally goes into the what ifs of Iraq deciding to invade Saudi Arabia and going for their oil wells as well. The history of the buildup of the Coalition's forces for the actual Operation Desert Storm is thoroughly delved into. Both sides had political land mines to maneuver around. Saddam Hussein was afraid of his Kurdish and Shite populations revolting while he was embroiled in Kuwait and Arabia. He also had to keep an eye on Iran. He was worried that Iran would try to attack Iraq to win back the slight gains that Iraq had won during the Iran-Iraq war of 1980-1988. On the other side, the Coalition had to worry about Iraq launching missile attacks against Saudi Arabia, and deciding just how far Desert Storm would take them. At the time, there were many voices against invading Iraq to topple Hussein. So, Desert Storm would be limited to liberating all of Kuwait and stopping at the border. The Coalition's plan was:
1. A strategic air campaign against Iraqi command control, industry, and airpower.
2. Gaining full air superiority over Kuwait.
3. Preparation of the battlefield by attriting Iraqi armor and artillery.
4. A ground offensive to liberate Kuwait.
The article shows that Iraq, by only taking Kuwait and then not going any farther, allowed the Coalition ample time to build up its strength. More on the actual game will come later.
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Assorted game counters |
Now we come to the main event, the article about Pompey vs. the Pirates. The Republic of Rome had been beset by pirates throughout the Mediterranean for many years. At different times Consuls etc. had been given command to try and eradicate them. In fact, both Marcus Antonius's father and grandfather (both named the same as him) had been tasked with this same issue. In 67 B.C. the Tribune Aulus Gabinus created his Gabinian Law to give one man more power than any other Roman had ever had. The law created a special command called the Prefect for the Fleet and Maritime Affairs. The new command would have authority over the entire Mediterranean and to fifty miles inland. The force under this command would consist of 200 warships, 120,000 soldiers, and 5,000 cavalry. Through the usual maze of Roman politics at the time, Pompey the Great was given command. The law was written for the command to last up to three years. Pompey eradicated the pirates in the entire Mediterranean in three months. If he did not deserve the title Magnus for his other military campaigns, he certainly did for this one.
The campaign was so short because of Pompey's inherent strength for planning. The Mediterranean was divided into thirteen zones. First, he dealt with the pirates in the west in a total of forty! days. Then he turned to the east where the largest groups of pirates were based in Cilicia and Crete. He offered the pirates the choice of annihilation or resettlement into depopulated areas. This article is a wonderful read about a campaign that most know nothing about.
Next, we have another good article on Operation Roundup, the plan to invade France in 1943, by the Western Allies. The article shows that while the invasion could have taken place it, would have been smaller. Not only that, but it would have been faced by all of the German divisions that were defending Italy in 1944. So, there were many good reasons for just letting 'Uncle Joe' beef about fighting Germany all alone until the time was right.
The U.S. Navy's Yangtze River Patrol is another very good article. It goes back to the beginnings of the 'Gunboat Diplomacy' that was used by all of the larger powers against China in the 19th and 20th centuries.
The article about World War I Railroad Guns is short but has a lot of information on the 'Paris Gun'. This is sometimes confused with 'Big Bertha'. Big Bertha was a 42cm howitzer that was built to crack open fortresses. Bertha comes from the name of Mrs. Krupp. The Paris Gun was capable of firing a 234lb. shell 81 miles. It was also the first man made object to reach the stratosphere. The firing distance was so long that the rotation of the earth had to be taken into account.
As usual, the rest of the magazine is chock full of little-known military facts. It is a smorgasbord for history lovers and wargamers.
Saddam Moves South comes with the standard 22" x 34" Map along with sizeable 9/16" counters. The hexes represent 35 kilometers across. Time in the turns goes from three days of intense fighting to ten days of refitting. The rules are only sixteen pages long.
The game is based around Iraq attacking immediately out of Kuwait. This does not give the Coalition time for them to use their sealift capabilities. Therefore, to the Coalition player their Air Transport Points become extremely important in the game. The Iraqi player has to keep moving and trying to grab as many objectives as possible to be able to continue to fight.
The game is of a medium complexity. Both sides do have a real chance of winning. The fact that it is a hypothetical invasion of Saudi Arabia etc. means that there is no way to measure your accomplishments against history. There are two additional optional rules for the game. The first is to make the deployments of units based upon a die roll. The second is to use Special Operations Forces against the Iraqis. Victory is determined by the loss or destruction of units and holding objective hexes and Iraqi cities.
Thank you, Decision Games, for allowing me to review another great issue in a long line. Hard to believe it is fast coming up to 400 issues.
Robert
Decision Games:
Strategy & Tactics Press:
Strategy & Tactics (strategyandtacticspress.com)
Strategy & Tactics #339:
Strategy & Tactics Issue #339 - Game Edition (strategyandtacticspress.com)
The Great War: Western Front by Petroglyph Games Published by Frontier Foundry Once again, we travel to the first part of the 20th century...
For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!
The Great War: Western Front
by
Petroglyph Games
Published by Frontier Foundry
Once again, we travel to the first part of the 20th century for a look at a game. Oddly enough, it is not a boardgame but a computer one. There are tons of World War II games, both board and computer, but not many computer World War One games. I think you can count them using your fingers. So, why has Petroglyph Games decided to drop us into the mud, blood and frustration of the Western Front? Maybe it is because the field is rather thin, and they would stick out more, rather than designing the 1000th WWII game. The game has a campaign and allows you to play historical battles (historical battles in my eye should always be included in wargames). It also comes with a skirmish mode.
Visually the game is stunning. The putrid treeless morass that was most World War One battlefields is present in the game. It is almost too correct looking for a game. Everything that was used to kill in WWI is also here. The game has artillery, tanks, gas, and planes plus a lot more. The uniforms are even correct. For the history lover or wargamer, it is history brought to life.
As you can see by this statement about the game, it has a great pedigree:
"Revel in an authentic historical strategy game that captures the gravity and intensity of The Great War. Partnering with the Imperial War Museums, their expertise enables us to accurately portray these pivotal moments in history."
If you are partnering with the Imperial War Museum for a game, you best have all your ducks in a row.
The game keeps you on the edge of your seat. You need to add reinforcements to your beleaguered troops in the trenches. However, you also need to target the incoming enemy with your guns. How much time you have to do everything is the question. You can slow down the time. However, it is not a turn-based game, it is a real-time strategy game. Also, you can pause the battle whenever you want to catch a breather. Does it get a bit frenetic at times? Yes, if you let it and forget that you can take it slower. One of my bad habits with the game is forgetting that I can slow down and think more about things.
You cannot forget that you are playing a WWI game. The defense has a great advantage over offense, if you are playing correctly. You will see your troops just disintegrate before the enemy trenches. If you are attacking and have 'rolling barrages' pounding on the enemy, you have to make sure that your troops are following them closely. How close? As close as you can get them without having them perish. As I said, use the pause button and look around. Also, be aware of your reinforcements and continually feed them into the meat grinder.
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It seems so easy to do when you look at this screen. |
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Once again, I taste bitter defeat. |
The campaign game has even more than the entire other parts of the game. You get put into Haig's or Falkenhayn's shoes. It is up to you to run the entire Western Front. It gives you the choice of not only where, but also how, you are going to attack the enemy. This is what the game says about the campaign game:
"As Theatre Commander, experience enthralling turn-based grand-strategy as you direct the deployment of forces, perform research and carefully consider how you disseminate your resources. Alongside this, take up the mantle of Field Commander in dynamic real-time battles as you direct units to defeat your opponent, build trenches and perform direct assaults by sending your infantry over the top."
Thank you very much Petroglyph Games and Frontier Foundry, for letting me review this beautiful game. Just remember that it is also deep and not just eye candy.
Robert
SAIGON 75 FROM NUTS!PUBLISHING Back in 2019, I had the opportunity to preview Nuts!Publishing 's proto-type of Saigon 75 , just before...
For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!
The Maps of Spotsylvania through Cold Harbor: An Atlas of the Fighting at Spotsylvania Court House Through Cold Harbor, Including all Cava...
For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!
The Maps of Spotsylvania through Cold Harbor:
An Atlas of the Fighting at Spotsylvania Court House Through Cold Harbor, Including all Cavalry Operations, May 7 through June 3, 1864
by
Bradley M. Gottfried
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Two of the excellent maps in the book. |
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