Strategy & Tactics #339
by
Strategy & Tactics Press and Decision Games
Here we are yet again with another issue of S&T. To be perfectly honest, the game included with the issue is not a possible conflict that would be high on my list to game. Of course, it could be a great simulation/game of the possible campaign. So, I will not just turn away from it. However, I am very interested in reading this issue's articles.
Take a look at some of the articles:
Pompey vs. the Pirates by Joseph Miranda (for grognards the author needs no introduction)
Operation Roundup Reconsidered (the possible 1943 invasion of Europe) by Antonio J. Muñoz
The Man Assyria Feared by Cam Rea (an excellent author)
World War I Railway Guns by Dave Schroeder
The US Navy's Yangtze River Patrol (definitely for any fans of 'The Sand Pebbles') by Patrick S. Baker
Saddam Moves South by Joseph Miranda
The Curious Case of Benjamin Pole by Peter G. Tsouras (writer of many well-done books on what ifs in military history)
Some of the Game's Map |
As usual, the magazine starts out with the largest article about the history of the Iraqi invasion of Kuwait in 1990. It naturally goes into the what ifs of Iraq deciding to invade Saudi Arabia and going for their oil wells as well. The history of the buildup of the Coalition's forces for the actual Operation Desert Storm is thoroughly delved into. Both sides had political land mines to maneuver around. Saddam Hussein was afraid of his Kurdish and Shite populations revolting while he was embroiled in Kuwait and Arabia. He also had to keep an eye on Iran. He was worried that Iran would try to attack Iraq to win back the slight gains that Iraq had won during the Iran-Iraq war of 1980-1988. On the other side, the Coalition had to worry about Iraq launching missile attacks against Saudi Arabia, and deciding just how far Desert Storm would take them. At the time, there were many voices against invading Iraq to topple Hussein. So, Desert Storm would be limited to liberating all of Kuwait and stopping at the border. The Coalition's plan was:
1. A strategic air campaign against Iraqi command control, industry, and airpower.
2. Gaining full air superiority over Kuwait.
3. Preparation of the battlefield by attriting Iraqi armor and artillery.
4. A ground offensive to liberate Kuwait.
The article shows that Iraq, by only taking Kuwait and then not going any farther, allowed the Coalition ample time to build up its strength. More on the actual game will come later.
Assorted game counters |
Now we come to the main event, the article about Pompey vs. the Pirates. The Republic of Rome had been beset by pirates throughout the Mediterranean for many years. At different times Consuls etc. had been given command to try and eradicate them. In fact, both Marcus Antonius's father and grandfather (both named the same as him) had been tasked with this same issue. In 67 B.C. the Tribune Aulus Gabinus created his Gabinian Law to give one man more power than any other Roman had ever had. The law created a special command called the Prefect for the Fleet and Maritime Affairs. The new command would have authority over the entire Mediterranean and to fifty miles inland. The force under this command would consist of 200 warships, 120,000 soldiers, and 5,000 cavalry. Through the usual maze of Roman politics at the time, Pompey the Great was given command. The law was written for the command to last up to three years. Pompey eradicated the pirates in the entire Mediterranean in three months. If he did not deserve the title Magnus for his other military campaigns, he certainly did for this one.
The campaign was so short because of Pompey's inherent strength for planning. The Mediterranean was divided into thirteen zones. First, he dealt with the pirates in the west in a total of forty! days. Then he turned to the east where the largest groups of pirates were based in Cilicia and Crete. He offered the pirates the choice of annihilation or resettlement into depopulated areas. This article is a wonderful read about a campaign that most know nothing about.
Next, we have another good article on Operation Roundup, the plan to invade France in 1943, by the Western Allies. The article shows that while the invasion could have taken place it, would have been smaller. Not only that, but it would have been faced by all of the German divisions that were defending Italy in 1944. So, there were many good reasons for just letting 'Uncle Joe' beef about fighting Germany all alone until the time was right.
The U.S. Navy's Yangtze River Patrol is another very good article. It goes back to the beginnings of the 'Gunboat Diplomacy' that was used by all of the larger powers against China in the 19th and 20th centuries.
The article about World War I Railroad Guns is short but has a lot of information on the 'Paris Gun'. This is sometimes confused with 'Big Bertha'. Big Bertha was a 42cm howitzer that was built to crack open fortresses. Bertha comes from the name of Mrs. Krupp. The Paris Gun was capable of firing a 234lb. shell 81 miles. It was also the first man made object to reach the stratosphere. The firing distance was so long that the rotation of the earth had to be taken into account.
As usual, the rest of the magazine is chock full of little-known military facts. It is a smorgasbord for history lovers and wargamers.
Saddam Moves South comes with the standard 22" x 34" Map along with sizeable 9/16" counters. The hexes represent 35 kilometers across. Time in the turns goes from three days of intense fighting to ten days of refitting. The rules are only sixteen pages long.
The game is based around Iraq attacking immediately out of Kuwait. This does not give the Coalition time for them to use their sealift capabilities. Therefore, to the Coalition player their Air Transport Points become extremely important in the game. The Iraqi player has to keep moving and trying to grab as many objectives as possible to be able to continue to fight.
The game is of a medium complexity. Both sides do have a real chance of winning. The fact that it is a hypothetical invasion of Saudi Arabia etc. means that there is no way to measure your accomplishments against history. There are two additional optional rules for the game. The first is to make the deployments of units based upon a die roll. The second is to use Special Operations Forces against the Iraqis. Victory is determined by the loss or destruction of units and holding objective hexes and Iraqi cities.
Thank you, Decision Games, for allowing me to review another great issue in a long line. Hard to believe it is fast coming up to 400 issues.
Robert
Decision Games:
Strategy & Tactics Press:
Strategy & Tactics (strategyandtacticspress.com)
Strategy & Tactics #339:
Strategy & Tactics Issue #339 - Game Edition (strategyandtacticspress.com)
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