If you want to start at the beginning, here's Part 1 A brief recap: I have succeeded in my first objective of supplying an existing FOB with two truckloads of supplies. I now need to push up my Hearts and Minds score while defending the FOB.
The FOB is loaded with troops and supplies, but is still quite isolated from HQ.
After taking a few dings in recent turns, I'm in the negative on Political Points (PP) and can't do much. I figure I will slow things down for a few turns and try to consolidate my position.
Units can be sent back home to regain some PP.
I'm forced to send home an Apache attack helicopter to shed some of my PP debt. I need to get back in the positive quickly in case an emergency crops up, and I have need of the special abilities like airstrikes or supply drops.
Some good news!
The coalition supported candidate wins the Afghan national elections, this means we get a few bonuses like reducing the number of Taliban missions. As you will see, this reduction was hardly felt...
Sending vehicles ahead without mine sweeper support is dangerous.
I send a transport loaded with some ANA soldiers down south to visit the friendly village there. Since it is far from the mountains, I decide to risk sending it racing ahead without mine sweeping operations going first. My Husky minesweeper was already damaged by some roaming Taliban. Unfortunately, the ANA troops hit an IED, which ruins their whole day. Now I have two vehicles damaged and exposed.
Heavy enemy presence detected!
I can't risk sending the Husky back to base without scouting the area, so I launch my recon drone. It's not a pretty picture, a total of FIVE Taliban units are hanging around in the area.
Taliban sent packing.
I hit the Taliban with artillery, airstrikes, an Apache, and mechanized infantry. My ground forces take a couple of hits, but the Taliban are either destroyed or on the run. Now to get everyone back to base to recover.
Uh-oh, that was just the beginning.
Before my forces can get back inside the FOB, another swarm of Taliban units appear and surround the base. Artillery hits them again, and more coalition ground forces join the fight to hold the FOB.
Taliban defeated, but we have many wounded.
I'm able to push the Taliban back again, but I have a lot of wounded soldiers. I use the engineers on hand to add a field hospital to the FOB so that my infantry can be healed up to full strength.
Here we go again.
On the next turn I organize and dispatch a small convoy to head west across the river and build a new FOB. They leave just as another wave of Taliban fighters moves against the FOB.
Oh, come on. Right now?
Congress, in its infinite wisdom, decides to cut off funds even as the fighting rages here on the front lines.
The area around the FOB is looking pretty scorched after constant battle.
Once again, my forces are able to beat back the Taliban. My convoy sent west encounters no resistance and manages to set up a new FOB. Things are looking good!
I spoke too soon...
The enemy gives me a few turns of relative peace, and I use the opening to deploy some troops to the nearby villages, knock out a couple of opium fields, and fly in additional artillery ammo to the FOB. However, the relief does not last long, another large wave of Taliban insurgents appears around the FOB.
What a mess.
Although things had been going quite well at the western FOB, somehow an enemy group slipped in and planted an IED just outside the line-of-sight of my FOB. An already wounded infantry unit sent on a routine trip to the village was hit and destroyed.
When it rains, it pours.
My recon drones will now be more expensive to deploy. I did not have much luck with events during this scenario.
The western FOB is now threatened as well.
Attacks on the central FOB continue, I lose another helicopter to RPG's, and now my western FOB is surrounded and has no infantry available to defend it. I also ran into several annoying bugs that I did not encounter during the first portion of this AAR.
As my score begins to slip further and further from reach, I decide to call it quits for now. I conceded defeat.
The final game state.
I look forward to playing a more updated version of this game, and will give it an in depth review on or right after the March 23rd release. There are a lot of good things going on here, but as you can see, the very first scenario out the gate is quite difficult to even survive, much less win. The balance currently feels a bit off. I was hesitant to ever send my regular US infantry into combat with Taliban fighters, since they had an almost even chance of losing. The ANA infantry had even worse odds. This meant I only had a few options for attacking the enemy, and there were a LOT of enemies around. I'm still very much a novice at the game, so maybe the balance is fine and I'm just not approaching things correctly. There were also more than a couple of bugs, but that's to be expected at this point. I imagine most have already been ironed out and will be patched soon. My favorite was a Taliban unit that survived being shot at by an Apache, ran around the perimeter of my FOB, shot an RPG at the helicopter, then teleported a half-dozen hexes away, turned and fired back at the FOB, blowing up a supply truck, then disappeared into the fog of war. Those guys were just a little over-powered, I have to say! I anxiously await the final version of the game, and look forward to giving it a full review sometime next week. Although this match ended in a frustrating way, it still did a great job of capturing the frustrations of the real conflict. There is a constant struggle to achieve multiple goals at the same time with limited resources.
Monday, March 13, 2017
The Ultimate Piston Fighters of The Luftwaffe by Justo Miranda The Ultimate Piston Fighters of The Luftwaffe i...
The Ultimate Piston Fighters of The Luftwaffe by Justo Miranda
For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!
The Ultimate Piston Fighters of The Luftwaffe is not the book I thought it would be. I thought it was going to be a book about the possible 1946 air war, and all of the (some outlandish) propeller planes that Germany might have flown. Instead, it is an encyclopedia of all the different propeller fighters that were on the drawing board for pretty much the entire war.
The introduction discusses the effects of 'compressibility buffering' and how advanced the Germans were in understanding it. Then it goes on to list all of their major aeronautic testing sites, especially the wind tunnels that were state of the art, for the time. It also examines the effect that the blockade had on German industry, and their attempts to come up with ersatz solutions for the missing pieces, such as high octane fuel, oil, and rubber. One of the things the Germans could do nothing about was the lack of metals like chromium and molybdenum that were used in hardening steel. Without these, their jet engines would always be prone to breakdowns, meltdowns, and have a generally short life. The Jumo 004 jet engines sometimes had a span of only thirty hours between overhauls.
The German airplane industry worked hard to develop the best piston engine fighters they possibly could. The book is not a compendium of crackpot last minute war winning schemes. It is a treasure trove of actual designs for the continued development of in use aircraft (BF 109, FW 190 etc.), and some advanced aircraft and weapons that we were lucky to not have to face.
The book has more than a few plans for for dual contra-rotating propeller planes. This then segues into the development of the ejector seat, these being needed to escape instant and horrible pilot death by the pusher props.
The book continues with plans for large caliber weapons, and then goes on to show the many rocket projectile plans. There are also some plans based on the 'Schrage Musik' weapons. These were weapons that were pointed at an angle coming out of the top of the airplane, to allow night fighters to fire into the bombers' bellies from below. There are also some designs that were based on the photo sensitive rocket/shells that were actually used on some ME 163s. The shadow of the bomber going over the aircraft would set them off. At least one Allied bomber was lost to this weapon.
Each plane and weapon is accompanied by scale drawings of them. The planes have listed their weapons, speed, and ceiling based upon wind tunnel experiments, etc. The descriptions are filled with the aircrafts' uses, and what specifications from the Luftwaffe they were meant to fill.
The book is the ultimate for German prop plane junkies. Hopefully Mr. Miranda is working on more books about the other Axis and Allied countries' designs.
A big announcement from Slitherine/Matrix Games today! They are working on Panzer Corps 2, and expect it to be released some time next year. The game will use Unreal Engine 4 and feature full 3D graphics. We look forward to seeing what other changes and improvements will be included in the sequel. I reviewed the original Panzer Corps and gave it high marks. This will certainly be one to watch!
See below for the announcement trailer and official press release:
Panzer Corps 2 is in the making
A sequel to genre-defining game will hit the stores next year
The Panzer Corps series has built an impressive following over recent years and allowed many players, old and new, to experience a type of wargame that was equally approachable and challenging. It managed to reinvent a format while keeping it true to its origins.
The release of Panzer Corps also marked the return of a long-neglected gaming formula, which still had a large and loyal following. Its spectacular success brought an almost forgotten genre back into fashion, it inspired multiple clones and literally gave new life to an entire market.
After over five years of expansions, mods, challenges and tournaments, a brand-new instalment of the franchise is ready to take the strategy gaming segment by storm again. This time, with even bigger ambitions.
Panzer Corps 2 is currently in development using Unreal Engine 4, to allow an impressive leap forward in both technological capabilities and visual impact. Hundreds of World War 2 units will be shown with a level of quality and detail never seen before in awargame.
The move to a fully 3D engine is a natural evolution of the game, but the core gameplay will always remain true to its roots: pay tribute to the classic gameplay of a distant golden age of strategy gaming, refine it, perfect it and use the most recent technologies to enhance these experiences and bring them to a new generation of gamers. In other words, strike the perfect balance between tradition and innovation, both in visuals and gameplay.
Players can follow development on the [official forum] and on the [Flashback Games site] and they are welcome to give ideas and suggestions towards what their dream Panzer Corps sequel would look and play like.
- Joe Beard
Tuesday, March 07, 2017
Beyond all expectations! A huge thank you to all of you for following this website and reading our out pouring's over ...
Broke the 200,000 mark!
For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!
A huge thank you to all of you for following this website and reading our out pouring's over the last eleven months. A week or so back we actually broke the 200,000 view mark which has taken us by surprise and makes us even more enthusiastic about AWNT and the future. Never did we think we'd manage to get anywhere near 200,000 views within our first year. Again it's all because of you readers who obviously keep coming back for more:) I hope this is a sign we are doing things right and moving in the right direction.
So onwards and upwards. We have lots of reviews lined up for you all so I hope you stick with us for the long run:)
Again huge thanks!
The AWNT Team!
Tuesday, March 07, 2017
V-COMMANDOS front and back This is, as the heading suggests, an advance notice of my next review from a new compa...
Advance Notice V-Commdos are coming!
For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!
This is, as the heading suggests, an advance notice of my next review from a new company, Triton Noir - love that name! This is a tactical game of stealth operations in WWII involving one to five single man counters.
This looks an intriguing game and, as an appetiser, the company are running a competition at v-commandos.com/pages/contest
A Wargamers Needful Things is a one stop blog for Wargamers, Military Minifig collectors, Toy Soldier collectors and military history obsessives. We will do our upmost to cover in depth as much as possible. We shall be reviewing books, miniatures\toy soldiers, MiniFigs and of course games, plus interviews, model making and AARs!
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