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Children of a Dead Earth By Q Switched productions   Time to put your thinking caps on, children; this game will have those ...

Children of a Dead Earth Review Children of a Dead Earth Review

Children of a Dead Earth Review

Children of a Dead Earth Review

Children of a Dead Earth


Q Switched productions

  Time to put your thinking caps on, children; this game will have those neurons and synapses popping. This game puts the 'sim' back into simulation. It is hardcore and you will fail missions, but just like any good 'bad habit' it will have you coming back for more and more. To explain a little, the game does not make space a flat two dimensional map. You are not able to click on a dot in space and right click and move your spaceship there. You have to match trajectories and speed of other ships in orbit, etc. You also have to do this with three dimensional thinking. This is a hard game, and it is a blast. It will take time to learn and more time to master. That is not to say that the tutorials are bad, they are actually very good. It is the amount of information and the breadth of it that is a bit daunting. 

  The different start up options are: Campaign, Sandbox, Options, Ship Design, Info Links.

  The Info Links are like the rest of the game. As you proceed through the campaign, more and more of the the different parts of the game are able to be used by the player. Most of the Info Links are locked, as are some ship types and even some options in Sandbox.

   This is an early shot of the campaign game. I was having a bit of a problem in the beginning wrapping my head around the different ways to move your spaceship. For those of you like me, press on and give this sim more of your time. It will definitely be worth it in the end.

   Sandbox mode has a ton of different options for your space battles and ships, etc. 

  The different things that you can use in sandbox are: Level Presets, Celestial Bodies, Enemy Behavior Balanced to Ranged with ten possibilities in all, Allied Craft, Enemy Craft, Weapons in use, Payloads in use.


   Ship design is where you can play to your heart's content. The different weapon systems etc. are a micro-managers dream. Ships look like what real spaceships will probably look like. Do not look for tie fighters or star destroyers here. They all look somewhat alike and are very utilitarian looking.

  You get the help of the 'tactical officer' once your ship enters combat, if you need it that is.

 The game is about the earth going dead from man and other reasons. Humans have then turned to populating the universe to continue the species. In the campaign game you are playing on the side of the 'Republic of Free People', and the enemy is the 'United Sol Trade Alliance'.

   By hovering the mouse over your ship, you can see all of the interior of your new creations. You have to turn broadsides sometimes to get shots at your enemies, much like in naval battles. You can also target different systems on your opponent's ship. You can kill his propulsion and leave him floating, or target his weapons for your safety and leave him at your mercy or not.

  The game itself is well worth the effort someone like me will have to put into it. This game will test your mettle and IQ, but when you finally get it right and see your enemy destroyed it is all worth it. This is the ultimate playground for hard core simmers who are in need of a spaceship fix. 

 My apologies to the developers and to you, the readers. I meant to add a screen shot of how you move your spaceship and then forgot. You steer it using the three colored dots, moving them back and forth with your mouse after clicking on them. Radial movement is the green dot, tangential movement is the red dot, and out of plane is the blue dot.


Game: Children of a Dead Earth 
Developer: Q Switched Productions, LLC
Steam Release Date: 9/23/2016
Review Date: 10/22/2016