All of the components are good. You get a full size mounted map board, lots of wooden blocks (many more than in the Atlantic game) in two colours, 6 nice chunky dice, a rulebook that consists of just 7 pages of rules and a chart of appearance for each player. I would have liked to have had a player aid with the Sequence of Play included or even printed onto the map-board itself. The graphic design on the board follows a simple and clean aesthetic and this simplicity flows into the rules as well.
Simple and well-presented rules |
The rule changes are what makes this Holdfast game different from Holdfast Atlantic (the only other Holdfast title I have played) and as a self-professed PTO aficionado, these game specific rules were really interesting: for example, in this game, submarines cannot be targeted. In my mind, this simple change models the relative effectiveness of submarines in the PTO compared to the infamous exploits of the U-Boat wolf-packs in the Atlantic.
Set up for the first turn
Once combat starts in a sea zone be prepared to chuck a lot of dice. If you are familiar with most block wargames then you’ll know what I’m talking about. Individual battles often felt ‘swingy’ and sometimes after going in feeling like victory was certain, two battle rounds later you’re having to retreat, with the opponents forces largely unscathed. I don’t know how or why that happens, indeed my rational brain is telling me it didn’t happen; after all, it’s just probability. A few rounds of ‘bad’ dice can quickly curtail your plans. This swing does even out over the course of the game where you’ll have rolled the proverbial ‘buckets ‘o dice’.
Halfway through turn 5 |
Another simple tweak to the Holdfast System in this game is asymmetric Repair Points. The Americans start slowly but receive extra RP each turn with which they can repair and replace damaged and lost units. In contrast, the Japanese player is limited to just 7 RP for the whole game. Their American player’s Order of Appearance also ramps up massively whereas the Japanese player dwindles into oblivion. As the Japanese, once a unit has been destroyed or damaged, it stays that way.
American units sample (note the British carrier) |
Japanese units sample
One thing that still baffles me about this theatre is that going into the war many senior Japanese military men believed they had no chance against the might of America. In the film Tora Tora Tora, Yamamoto delivers a famous and surely apocryphal quote:
“I fear all we have done is to awaken a sleeping giant and fill him with a terrible resolve”.Any PTO game has a challenge to model the asymmetry between the powers and keep the game fun and challenging for both players. The asymmetry here is well modelled but in all but one of my games, the American player romped to victory. In other words, the balance is not quite right. Against two evenly matched players, the game favours the American player. However, if you like a challenge and are facing a relative Padawan in the war-gaming world, take the Japanese forces and try to eke out a victory.
American Order of Appearance and RP production
There are some optional rules which introduce Task Forces for Japanese player and Air raids on ports for both players. These rules I consider essential if the Japanese player is to be in with any chance of winning. The Task Force counters obfuscate your forces disposition and can even act as a dummy block. For me, these simple rules model the vastness of the Pacific and the relative difficulty of stumbling across your enemy (despite that happening on many occasions in real life).
Box Rear
"Pawn Takes Castle" - Tom Freeman
I can’t finish this review without talking about the box art. Pawn Takes Castle by Tom Freeman captures a brace of Dauntless SBD Bombers ripping into Akagi at the Battle of Midway. This piece dramatises the conceptual military shift, away from big battleships as the key weapon in maritime power and places it onto the tiny yet powerful aircraft.
This game is available from your Friendly Local Gaming Store, Holdfast Pacific has an RRP of $70 or £69.95 which feels a bit much considering the simplicity of the game but when you consider the amount of wood in the box that price is well justified.
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