Overview
Fury of Dracula is a one against many cooperative deduction game in which the team are trying to find and defeat the one who is playing Dracula. To win, Dracula is attempting to prey on the weaker hunters and increase his influence throughout Europe.The game is played out on a map board containing 70 locations in which Dracula can hideout and players can search and recover, amongst other things. The game has elements of deduction, bluffing and combat, all wrapped up in a deliciously-dark and thematic experience.
You can watch my unboxing video of the Third Edition of Fury of Dracula from Wizkids below:
Gameplay
The game will be played over a series of rounds until either Dracula has been defeated/killed? (the players win) or he has achieved a total of 13 influence points (Dracula wins). Players' primary method to defeat Dracula is through finding his current hideout, fighting and wounding him. Dracula can be quite vulnerable and will take significant damage when multiple hunters attack him. However, Dracula's influence comes from a variety of sources which also includes fighting hunters. There is a delicate balance for both teams (the hunters and Dracula) to consider in this game.Game ready to play |
Every time Dracula moves, he places a new Location card i.e. where he's moved to, and an Encounter card onto his Trail. From the start of the game, the trail will grow from just 1 location to 6 locations indicating where Dracula has been and currently is. If the Hunters haven't found the first location placed it will slide off the board and the encounter card will 'mature'. A maturing vampire encounter card will cause Dracula's influence to increase by 2.
'Learn to Play' book |
If the Hunters are ever in the same location as Dracula, they will have a combat round. Combat is resolved after the Hunter's Day actions have been completed and then again after Dracula's actions have been completed. The timing of the combat rounds needs to be carefully considered for when players elect to supply, rest and move.
Three rounds of combat, Dr John Sewards combat card has been blocked by Dracula (matching icon) another combat round will begin. |
There are a myriad of extras rules that I could explain but this review would get far too long without actually reviewing the game. The gameplay does suffer a little bit from a slow-burn at the beginning but once it gets going it is one of the most cinematic experiences I have ever had with a group of players playing a board game. The tension inexorably ramps up to the endgame which, in my plays up to now, have always been very tense, due to the fact that Dracula or the Hunters had victory just within their grasp.
Where is he? |
Components
The fourth edition is printed by WizKids and comes with painted miniatures which as far as I can tell is the only difference between the third and this version.
Any time a Hunter takes a supply action, a card is drawn from the item deck. During a day supply action, this is from the top of the deck where players will see whether it is a Hunter card or not. If it is a night action the card is blind-drawn from the bottom of the deck. If it is not a Hunter card then the card will be given to Dracula and may also resolve immediately. There is an element of push-your-luck as well in this action and it keeps the Dracula player involved even more during the Hunters turns. However, in my copy, the backs of the two card-types have vastly different colours so we needed to keep the cards very neatly stacked to prevent the Hunters from seeing which card type was on the bottom.
Should be the same colour |
The artwork throughout the game and all components are nicely thematic and if you're a fan of the original novel or the vampiric-genre then you should appreciate not only the artwork but the chosen Hunters and their special abilities. Van Helsing is included and he is the Hunter's primary damage dealer; Mina Harker is also a hunter but should rarely be in combat against Dracula but her special ability lets her work together i.e. in the same location as another hunter, to quickly whittle down the possible locations of Dracula.
Cards and Components |
Criticisms
The game can drag for the first few turns. This is when Dracula is still building the Trail and there is little for the Hunters to work with without an element of luck. What makes this game really shine is tension, which is largely absent for the first 20 minutes or so. There's still plenty of things for all players to be doing, i.e. collecting item cards, getting tickets, incubating vampire babies etc. but in the first game I played with a new group they almost bailed before it got going. They were glad they didn't/I forced them not to.The game does stay on the table for a while. If both the Dracula and Hunter players are familiar with the game, it will probably take the full three hours with both teams finishing within one point or so of each other. If one side doesn't know what they're doing it will probably still take three hours but finish much earlier in game-play terms i.e. early on week 2 instead of week 3 or later but after three hours have elapsed.
Conclusion
There is a reason this game has had three reprints after the original release in 1987. It is an excellent game that combines many popular boardgame mechanics into a finely balanced gameplay experience that plays best with 5 players. It is also good with 3 players and playable with 2. I didn't like it as much with 4 players though as one player is controlling more Hunters than another which unbalanced the game a little.Lots of games have tense endgame but I haven't experienced one as dramatic as this one. Often in a standard 'euro game' the tension comes from adding on your Victory points and bonus VPs on the score track at the end of the game. In this game (definitely not a euro game) the tension starts about 30 minutes in and steadily ramps up to the conclusion 2 and a half hours later. It is an intense experience. I would even say that it is a high-stakes game...
The game arguably provides a more cinematic experience than going to the cinema and more suspense than any whodunit novel. It just may be a perfect blend of board-game where you're constrained by rules which tells a story without any narrative. After you've played you will feel exhausted just as you would having traipsed across Europe for the last three weeks hunting and being hunted by Dracula.
Most game-stores will have a copy of this game in and even if you're not interested in this game, you can use this link http://www.findyourgamestore.co.uk/ to find your nearest game store.
Publisher: Wizkids
Website: https://wizkids.com/fury-of-dracula/
Players: 2 - 5
Designer: Stephen Hand
Playing time: 2 - 3 hours
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