Victory: World War II Second Edition
by
Columbia Games
This is another game where I am entering uncharted territory. I was a
dedicated hex and counter gamer for many years. Within the last
two years I have been shown the errors of my ways as far as block and
area wargames. Now Columbia Games has sent me a huge bundle of the game
and add-ons for their game Victory. Victory is not a historical wargame.
I know I shuddered too when I realized it. Victory allows you to fight a
sandbox World War II, and what a sandbox! Especially with the add on
maps, you can create pretty much any type of map configuration you want. I
haven't seen anything with this randomness except in computer games. Of
course, I have to add that until this game I held my nose up over
non-historical wargames. Guess what, once more I have had to adjust my
thinking about wargames. Let us see what comes with the base game:
4 Geomorphic Maps
100 Wooden Blocks
Logistic markers
Game Rules
4 Dice
100 Wooden Blocks
Logistic markers
Game Rules
4 Dice
Add-ons I was sent:
Victory Blockset Orange
Victory Blockset WW2 German (Black)
Victory Blockset WW2 USA (Green)
Victory Blockset WW2 Soviet (Red)
Victory Dirty Dozen 12 Map Bundle (3-4, 7-16)
There are too many other add-ons to list that can be purchased to enhance the game. Here is the webpage:
Like
the rest of Columbia Games, it is a deceptively easy game to begin
playing. The rules are only nine pages long, and that includes a page of
Advanced Rules. Let us look at the sequence of play:
[1] INITIATIVE: Each player rolls 2d6. Highest total becomes Player Turn 1 for this Game Turn. Roll again to break ties for highest roll.
[2] MOVE PHASE: All players move, starting with Player-1, then clockwise in sequence.In turn, a player may move any/all unpinned units, but must make Strategic Moves (5.9) first. Hex control changes immediately.
[3] COMBAT PHASE: Each battle where Player-1 is the Attacker is fought to a conclusion in any sequence chosen by Player-1. Then resolve all battles where Player-2 is the Attacker, and so on. Reveal blocks only when a battle is fought. Aircraft involved in a battle, land after their battle ends.
[4] SUPPLY & VICTORY CHECK: (Simultaneous)• Check Supply of your units (See 7.0). Unsupplied Ground/Air Units immediately lose 1 step. Naval units ignore supply.• Determine if the game has been won by any player. Otherwise go to step [5].
[5] PRODUCTION PHASE (Simultaneous)Build with available PPs in supplied cities.
The
game is one where both sides have exactly the same units and unit
values (except for some of the historical units). I haven't played a game like this since Tactics II in the 1960s.
I will tell you this, I had completely forgotten how tense and fun
Tactics II really was. I always looked back at it as a quaint way to get
into real wargaming. How wrong I was. The fact that you do not have a
panzer unit with a strength of twenty-four or have to worry about your opponent
having one puts an entirely new spin on wargaming. Oh sure, you could
try to put all your tanks together, but that leaves the other player the
chance to attack at numerous other points and possibly cut off your
tanks. It is like a boxing match where both of the boxers have the same
punch and strengths. So you are forced to play as well as you possibly can. I have included a link for the games FB page. There you can find user made scenarios, and some of them are historical in nature. As usual with a Columbia Block Game, the blocks have their different
strength steps printed out on the block. This way you just turn the
piece instead of looking for another counter. You can also handicap each player if needed by starting some of their units at a lower or higher strength.The built in fog of war
that block games have is present as usual, although I have had no
problem playing any of their games solo so far.
These are some of the unit markers used in the Advanced Rules:
These are some of the unit markers used in the Advanced Rules:
Factories
Storms
Destruction Markers for destroyed bridges and canals
Airfields
Mulberries
Logistic markers |
This is the
second edition of Victory: World War II. The 'elite' units, which have
been tweaked and modified, are now included with the main game. I am a
bit confused as to why there are not more reviews of this game, and not
much postings or talk about the game either. It doesn't have many votes, but is very
highly rated on BGG. As I mentioned, I had forgotten how much fun a sandbox game can actually be. Thank you, Columbia Games, for letting me review Victory, and for reminding me of my wargaming roots.
This is a neat idea to take your Victory battles to a lower level:
Have an climatic battle taking place in Victory? Use Combat Infantry, Columbia Games’ tactical World War 2 wargame to play that battle out at squad level!
One of the Add On Maps You Can Buy |
This is a neat idea to take your Victory battles to a lower level:
Have an climatic battle taking place in Victory? Use Combat Infantry, Columbia Games’ tactical World War 2 wargame to play that battle out at squad level!
This is the link for the game:
http://columbiagames.com/victory/
This is a link to the Victory FB page where you can find user created scenarios:
https://www.facebook.com/groups/346333536011986/
http://columbiagames.com/victory/
This is a link to the Victory FB page where you can find user created scenarios:
https://www.facebook.com/groups/346333536011986/
These are some links of my past reviews of other Columbia Games:
https://www.awargamersneedfulthings.co.uk/2018/11/julius-caesar-by-columbia-games.html
https://www.awargamersneedfulthings.co.uk/2018/02/combat-infantry-by-columbia-games.html
https://www.awargamersneedfulthings.co.uk/2019/01/pacific-victory-second-edition-by.html
Robert
https://www.awargamersneedfulthings.co.uk/2018/11/julius-caesar-by-columbia-games.html
https://www.awargamersneedfulthings.co.uk/2018/02/combat-infantry-by-columbia-games.html
https://www.awargamersneedfulthings.co.uk/2019/01/pacific-victory-second-edition-by.html
Robert
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