Treasure Island from Matagot is loosely based on one of my favourite stories from my childhood. The game allows for 2 to 5 players to take on the role of a pirate hunting for Long John Silver’s treasure or Long John himself, giving out black spots and misdirecting the player pirates as much as possible. It is a one-against-many game in the same vein as Whitechapel or Fury of Dracula but plays in a fraction of the time primarily due to the hidden treasure being in a fixed location; meaning the hunting pirates are able to quickly narrow down the possible areas each turn.
Gameplay
The game is played in a series of days in which the Long John player will manage the board upkeep and frequent daily events after which one of the hunting pirates will take one or two actions, normally consisting of moving and/or searching. These actions are drawn on the map of the island which makes up the game board. After a pirate has searched, the Long John player may give the searching player a hint token (!) or move the game into the next day.In full swing, Long John is about to escape... |
Only one player can win the game, which will be when the active pirate successfully searches for the treasure or the Long John player succeeds in getting to the treasure before any of the other pirates. The focus of the players subtly changes depending on the phase of the game and is a nice mix of competition and cooperation. Players are actively encouraged to lie about the hints that Long John has revealed to them, they’re pirates after all, but their actions on the board afterwards will probably betray them.
The hints quickly reduce the search areas |
Over the course of the game, Long John will give all players 7 hints, 2 of which will have bluff tokens. However, the players can only see the information token if they use a once-per-game special action to reveal to themselves a single information token. They are free to discuss it with the other players, they’re just not allowed to reveal it to anyone else. This permits and encourages a bit of good-old-fashioned skulduggery between the players and will hopefully even things out, just a little bit, for the Long John player who in all likelihood will not often win this game.
Uh Oh, Long John loses again. |
A pirate’s private information is stored on a mini-map and mini is definitely the right name for it. Visually impaired players, by any degree, beware.
Components
This game follows the modern trend of absolutely gorgeous components. The protractors are a unique game accessory that often got passers-by commenting. The game comes with a variety of Perspex markers to indicate distance and compass directions which all look great.Thematic bling |
Beautiful |
Loving that flap! |
Criticisms
A lot of the components use a thin (but glossy) card stock. I presume there are challenges (and expense) with getting the glossy finish onto a thicker card stock but I would prefer the card to be thicker. However, I haven’t noticed any fraying or damage as yet after half a dozen plays or so. I do have some concerns over replayability after a higher number of plays but at the moment I’m still enjoying it and I know everyone that’s tried has had a good time with it, especially the hunting pirates.Endgame private pirate scribbles |
The rulebook is fine, despite what some naysayers say |
Conclusion
I love the theme of this game and although there is very little plot from its namesake (black spots aside) the pirate theme and buried treasure game all shine through the components and simple ruleset. Set-up is fairly quick and if the pirates are lucky, i.e. find the treasure, a game can be finished well inside the 45’ minutes on the box. If the game goes into the endgame and Long John is trying to dig up his treasure then those games will, obviously, go a bit longer but no more than an hour (ish).Long John loses again... |
I would like to thank Asmodee for sending this review copy and if you’re interested in purchasing this game I would recommend supporting your local game stores or game cafes, you can use this link http://www.findyourgamestore.co.uk/ to find your nearest in the UK or support them using their online web stores if you can't make it in person.
Publisher: Matagot
BGG Page: https://boardgamegeek.com/boardgame/242639/treasure-island
Players: 2-5
Designers: Marc Paquien and Vincent Dutrait (Art)
Playing time: < 1 hour.
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