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The Devil's To Pay! The First Day at Gettysburg by Tiny Battle Publishing  The first day of Gettysburg was a...

The Devil's To Pay! The First Day at Gettysburg by Tiny Battle Publishing The Devil's To Pay! The First Day at Gettysburg by Tiny Battle Publishing

The Devil's To Pay! The First Day at Gettysburg by Tiny Battle Publishing

The Devil's To Pay! The First Day at Gettysburg by Tiny Battle Publishing




The Devil's To Pay!

The First Day at Gettysburg

by

Tiny Battle Publishing




 The first day of Gettysburg was a great Confederate victory, but also a great failure. Lee had wanted to attack the Army of the Potomac as it was strung out on the roads trying to catch the Army of Northern Virginia. Unfortunately for Lee, he had the Army of the Potomac right where and how he wanted it, but he didn't know it. Both A.P. Hill's and Ewell's Corps converged on the town of Gettysburg almost by design. The Federal Army was straggling bit by bit into the Confederate forces. While it is true that Hill's Corps was roughly handled in the morning, in the afternoon the remnants of several Federal Corps were streaming toward the heights to the east of Gettysburg. Once the Confederates were poised beneath the heights, where the Federal troops were expecting the next attack, nothing happened. To history's amazement, the blow never fell. This is the story of the 1st day of the Battle of Gettysburg. So, let us look at Tiny Battle's take on it using the 'Blind Swords' system to game it.


  This is another game designed by Hermann Luttmann. I have seen some strange postings about this game. So, let us try to straighten this out right now. The company is called 'Tiny Battle' for a reason. The games they sell are 'Tiny Battles'. You see, there seems to be a theme here. This is the third game I have reviewed for them. It is by far the largest or theirs that I have reviewed. However, the game is 'tiny' compared to other games I own. It is also good to remember that good things come in small packages.



 This is what you get with the game:

1 - 17” x 22” map 
176 – Counters
3 – Player Aid Cards (1 Union and 1 Confederate) 
Multiple six-sided dice (Black, white and red)
1 – Full-color rulebook
1 -box

 This is the sequence of play:

1. Advance the Game Turn Marker
2. Command Decision Phase (Pick 2 Events + Randomize 2 events)
3. Special Artillery Phase (Fire Combat/Move 8MPs/Rally)
4. Chit Draw Phase
5. Activation Phase (Order/Fire/Movement/Assault/Rally)
6. End Phase






 
 The map was designed and drawn by Rick Barber, and if you are familiar with the game 'Longstreet Attacks', it looks very much like it. The hexes are 250 yards wide. The map is very colorful and makes it easy to see each hex's terrain, while still keeping its unique charm. The counters are strange and are a mix of high grade and low grade material. They are a bit 'busy' and the color choices make it a bit hard to read some of them. They do seem to be coated unlike any other counters I have seen. They feel almost like a thin coat of clear plastic is on them. However, in more than a few of them the top layer of the front of the counter is pulling up away from the rest of the counter. Strangely, the backs of the counters do not seem to have this problem. The Player Aids are well done, but again a bit small and busy, in keeping with the Tiny Battle theme. While reading this, keep in mind the words 'Tiny battle'. You could easily scan and redo the Player Aids to a larger size if necessary.





 I will use this snippet from Tiny Battle to describe the system:

 "Units are multi-counter brigades, with each strength point representing about 100 men, and these brigades are organized in
groups of regiments as they were deployed at the battle. The system is a new version of the Blind Swords system, with this implementation emphasizing ease-of-play and accessibility while maintaining the popular spirit of "historical chaos" represented by the other games in the Blind Swords family. This system utilizes a unique chit-pull mechanic that will keep players on their toes and engaged throughout the entire game."

 There are two scenarios that come with the game. The first is the 'Tutorial Scenario' that is named 'Ewell be Coming 'Round the Mountain (But not Early Enough), I love their quips. This scenario is only four turns long from 3:00-5:00PM. The "Main Scenario' called 'An Unexpected Encounter' is the full first day of fighting.





 I am a big fan of the Blind Sword system. So, in that regard there is not much else to say. I feel that it gives you, to quote Tiny Battle, the right amount of "historical chaos" for a nineteenth century battle. You and your opponent's plans will be in shambles at times, and just when you are ready to strike at his jugular, the moment slips away. 

 The rules are well done, and if you are used to the system you can start playing immediately. The only real problem I see with the game is the counters if they get too much playing time racked up. Other than that, it is a good representation of the first day of Gettysburg. Thank you Tiny Battle for allowing me to review another of your games.

Game Link:
https://tinybattlepublishing.com/products/the-devils-to-pay-the-first-day-at-gettysburg

Robert 






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