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  Battlestar Galactica Deadlock recently ended its second and final season of DLC with a bang, and after playing through the campaign I'...

Battlestar Galactica Deadlock: Season 2 Finale DLC Battlestar Galactica Deadlock: Season 2 Finale DLC

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!

Black Lab Games


Battlestar Galactica Deadlock recently ended its second and final season of DLC with a bang, and after playing through the campaign I'm here to offer my thoughts. As the name of pack implies, "Armistice" is a series of missions leading up to the end of the First Cylon War. There are eight missions in the pack, and the campaign plays out in a mostly linear fashion. There are side missions for gathering extra resources and keeping the Cylon threat level down, but really you can plow ahead with the story missions, only pausing if you really need to.

Each mission comes with plenty of story dialogue before, during, and after the operation. Characters you've come to know throughout the lengthy campaign reach the end of their arcs along with the war itself. If you're a fan of BSG and have read up on the lore, you'll be happy to know that many tidbits from the mini-series prequel "Razor" are tied into the final missions here. The story ends on a rather somber note, as is appropriate given what happens later in the BSG world. As the player, you know that you have come up a bit short, and some of the characters seem to sense this as well. The Cylon "super weapon" hinted at throughout the story gets away, dooming mankind to the events seen in the opening hours of BSG the show. 

While many of the missions in the campaign boil down to wiping out the enemy fleet, many of them have some kind of objective to accomplish as well, and one towards the end even has a fun gimmick that forces you to manage your fleet much differently than normal. Given that this is the home stretch of the game, it's no surprise that every battle here is a massive slugfest between the best ships you can muster and hordes of Cylons. With just about every option in the game unlocked at this point, and plenty of resources to go around, you have free reign to organize your tactics as you see fit. I enjoyed trying out some of the various munitions I had ignored previously, and of course seeing how things would go if I equipped a nuke in every available slot (hint: things get messy).  

The turn-based space combat still holds strong after years of playing it off and on again. It always feels good to pull together a clean attack the knocks out one enemy ship after another while minimizing your own losses. You have to remain vigilant, as getting lax and allowing a ship to cruise head on into the enemy's guns or torpedoes can get it killed in a single turn. 

In addition to the Armistice story DLC, the finale also features the "Modern Ships" pack. These ships don't appear in the story campaign, but instead are available for skirmish and multiplayer modes. These ships fully tie the game into the era of BSG the show, featuring the sleek Cylon basestars of that era and the Mercury class Battlestars (like the Pegasus seen in the show). 

The game also received a free update for all users, the Daybreak Update which you can see all the details of here. Besides a number of quality of life and visual/performance improvements, the update adds a Photography mode for getting those nifty sci-fi screenshots, and new modes for multiplayer and bigger fleet caps.

I've been a fan of this game for years now, and it was great to play out the conclusion of the story. Fans of the show and fans of tactical combat games should certainly check it out if they haven't yet, as it really is so much better than one might ever expect from a TV show based game that came out many years after hype for the show died down. The developers, Black Lab Games, can be proud of what they've done here, and I look forward to seeing what they do next.

Battlestar Galactica Deadlock and all of its content can be found at the usual storefronts, as well as directly from Slitherine Games.

- Joe Beard

I'll be honest, I've watched so much of Battlestar Galactica that I occasionally hear the sound of the DRADIS sca...

Battlestar Galactica Deadlock: Ghost Fleet Offensive Battlestar Galactica Deadlock: Ghost Fleet Offensive

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!

Black Lab Games

I'll be honest, I've watched so much of Battlestar Galactica that I occasionally hear the sound of the DRADIS scanning for Cylon contacts in my dreams. It's no surprise then that I can never get enough of content related to that show and universe, and BSG Deadlock continues to feed that hunger many years after the show has come and gone. Not only did Black Lab Games and Slitherine deliver a far better core product than I think anyone would have predicted, they have relentlessly updated and expanded the game for more than two years post release. The newest DLC, Ghost Fleet Offensive continues the second "season" of the game's story and content.

The 10 mission storyline continues the enjoyable blend of politics, intrigue, and warfare that you know and love from BSG. A brief amount of time has passed since the end of the last DLC "Resurrection" and you remain in command of the Galactica itself. Like in the previous campaign, this DLC uses a smaller version of the strategic map from the original game. This streamlines that portion of the game to the point of simplicity, which some may like and others not so much. The focus here is primarily on the story missions, with smaller side missions to gather extra funds and experience in between. You still need to manage resources, build ships, research tech, and keep the Cylon threat level under control, but there isn't the balancing act of defending a dozen worlds and spreading fleets across a large map. The story missions themselves are good fun and tell another piece of the Battlestar Galactica saga, the story of the Ghost Fleet, which was featured in the short Blood and Chrome series. Essentially, you'll be going on a deep strike behind Cylon lines, looking to strike a crippling blow to their war machine.

In addition to the new campaign, this add-on brings in several new ships, more toys for the toy box! For the colonials, there are two new ships. First, the Orion class frigate, which is able to use stealth tech to sneak in close for hit-and-run attacks. Second, the Defender support ship, which can send marines over to friendly ships to defeat boarding parties and boost their sub-systems. The Cylons also get a new ship, the Medusa, which can power up other Cylon ships around it and provide extra point defense cannons to take out your missiles and torpedoes. The Cylons are also packing some new heat in the form of virus mines that can disrupt your ships' systems, and cluster nukes that, well, you can imagine. Radiological Alarm! As with all the other DLC for Deadlock, more variety makes for more replayability and new tactical possibilities. 

Even if you don't pick up Ghost Fleet, you'll benefit from the continued development of Deadlock in the form of the free Fleet Admiral update. The most practical changes come in the form of UI tweaks and quality of life updates.  There is also the titular new Fleet Admiral difficulty level if you really want to challenge yourself. Some other nice enhancements are new portraits for your officers and the ability to choose the flagship of your fleet. 

For the price, Ghost Fleet offers a fair amount of new content, though it isn't game changing. There may be some players who aren't interested in the more linear campaign style here, and are waiting for some more of that open ended strategic gameplay from the core campaign. If you're like me though, you are deep enough into this game world that you'll want to pick this up just to keep up to date with the story and expand your ship roster even further. I give this DLC a solid recommendation and even more so recommend the core game if you have not picked it up yet. I think it continues to be a hidden gem mixing tactical space combat with an enjoyable strategic layer.

Ghost Fleet Offensive can be found on Steam and directly from Slitherine.

- Joe Beard 

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Battlestar Galactica: Deadlock released all the way back in 2017, and since then it has received a series of updates in the form of bot...

Battlestar Galactica: Deadlock - Season One in Review Battlestar Galactica: Deadlock - Season One in Review

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!

Black Lab Games

Battlestar Galactica: Deadlock released all the way back in 2017, and since then it has received a series of updates in the form of both free patches and paid DLC. Developed by Black Lab Games, and published by prolific strategy game outfit Slitherine, Deadlock exceeded my own expectations by a great deal. I feared it would be a low budget, overly simple strategy game trying to cash in on the BSG name. But no, it was really quite good and I enjoyed it a lot, as you can see from my original review. Deadlock had not just a solid tactical layer with tense, WEGO space combat, it also had an immersive strategic layer that tied all the battles together. The only thing you could really knock the base game for was that it was a little light on content. The core was good, but there were only so many missions, and only so many ships to play with. We've now had a string of DLC and updates released to solve that issue.

Deadlock is the story of what happened during the First Cylon War, years before the events of the TV show. (Which if you haven't seen, do yourself a favor and watch it immediately). This is a game about a full scale space war, in which you have command of the entire strategic picture. The Cylons get in a sucker punch to start the war, knocking out much of the Colonial Fleet and leaving your mobile shipyard as the only means to get humanity back on its feet. From that point it's up to you to decide what ships are built, what new tech is unlocked, and where you take your forces. Each of the 12 colonies has its own morale level, and if it drops too low they will exit the war. To keep all of humanity in the fight, you'll need to build up multiple fleets and spread them out to fight off Cylon raids. In addition to random attacks, there is also a series of story missions to tackle, and plenty of side missions that give extra bonuses if you complete them in time.

So, that's the basic gameplay, but what about all these updates and DLC? What do they do? That's the focus of my article today, as we step through all the pieces that make up "Season One" of the game. Between several free patches and paid DLC, the game has seen the addition of new features, ships, weapons, missions, story, and an extra game mode. Let's step through each "episode" of the season in order, to see how it all adds up to the current state of the game. 

As an aside, before we get started, I will point out that you can't go wrong with the base game alone. It's a full experience that you can get a lot of enjoyment out of. If you do like it, everything else here just makes that experience bigger and better. I've put in quite a few hours with the game, but jumped at the chance to play the campaign again with even more features and tactical options.

Reinforcement Pack

The first DLC for the game is purely an injection of new ships and weapons. For a very modest price you'll get to see four new ship types (two for each side) and a variety of mines added to the game. The new ships give you some nice options for customizing your fleet, one ship is unlocked right from the start, and of course increases the variety of challenges you will face from the Cylons. The mines give you another option when choosing special weapons for you ships, and, being mines, create new strategic options in battles. This update doesn't change the core of the game, but you'll certainly want it to help flesh out the experience. 

The Broken Alliance

The first major DLC for Deadlock is the one that is a must have in my opinion. It integrates all of its new content smoothly into the existing campaign, making for a richer overall experience. This DLC features an 8 mission story campaign which you play alongside the normal story missions. Anyone who has watched BSG knows that politics plays a central role in the story and drives a great deal of internal conflict for the humans. The Twelve Colonies of Man rarely agree about anything, even in the midst of a war. The Broken Alliance campaign, as the name suggests, focuses on the internal strife and intrigue which plagues humanity throughout the First Cylon War.

The Broken Alliance also adds four more new ships (two for each side) and a new squadron type for each side. The new ships add even more tactical options to the game. The Celestra resupply ship, for example, has little firepower potential on its own, but it can provide extra ammo for other ships mid-battle. Even more helpful is its ability to repair a section of armor on a friendly ship in combat. Each ship has separate armor sections for each side, top, and bottom. Lose a section of armor and now that ship becomes less useful, as you can't risk exposing an unarmored section for long. With the Celestra around you can patch things up and get a warship back in the fight. You can even use this offensively, hardening the nose of a Battlestar as it goes head on against an enemy group.

Endurance Update

Around the same time as the Broken Alliance came out, the game received a big free patch. This patch did some balancing, made the UI better, and generally polished the game. The best new feature was adding persistent damage to ships between battles, and visibly showing battle scars on ships after they took some hits. The persistent damage adds another layer of strategy to the game, as now you must spend resources to get ships back to full health. This seems like something that should have been in the game from the start, but I'm glad they added it in as a free update. 


The next DLC for the game added an entire new mode, which was initially received with mixed opinions, but has since been balanced and polished a bit to make for a better experience. The new mode Operation Anabasis tells the story of a colonial fleet sent out on a deep strike mission against a Cylon base. Things go topsy-turvy as usual, and the fleet must flee back to Caprica, Cylons in hot pursuit the entire way. These mode obviously draws directly on the plot of the BSG show, in a good way. Your fleet starts out strong, but includes many civilian ships you must try to protect through battle after battle. You can repair your ships if they survive a fight, but that's about it. Each jump brings with it a random new set of bonuses and penalties to deal with. Your final performance is measured by how many ships you get back to Caprica safely, if you get there at all. While the mode is standalone, it does feature characters from the main storyline, and ties in with the overall plot of "Season One."

While the new survival mode is separate from the main campaign gameplay, the new DLC includes plenty of new content for it. Several new types of munitions are available that are far more interesting than the standard missiles and rockets of the base game. The EMP Generator lets you pull off that Star Trek-esque move from the BSG pilot, in which a ship winds up its generators to release an electromagnetic pulse, which damages any Cylons venturing too near. The Cylons also get some new toys, so watch out!

Another addition from this DLC is a dozen new types of side missions that can pop up during a regular campaign. These aren't just new maps (though there are new maps), but completely new types of objectives to accomplish. 

Sin and Sacrifice

The just released, final DLC of Season One. Sin and Sacrifice extends the story of Deadlock beyond the conclusion of the original campaign and the Anabasis mission. The Cylons have been beaten back, but of course the big bad is still out there, ready to launch a fresh attack on the twelve colonies. You can either jump straight to this campaign with a pre-built late game fleet, or carry over your own fleets from the base campaign. I didn't have enough time to make it through the entire campaign just yet, but what I've seen so far is great stuff. Big battles between late game bruisers are the order of the day. There is plenty of new variety in what you are trying to do each mission as well, besides blowing apart as many toasters as you can, as usual. The two new ships added to the game reflect this idea. The humans get the Heracles, a new heavy offensive ship that is literally covered in gun turrets. It doesn't get any munition slots, but it can blast away at an entire Cylon fleet all at once. The Cylons get a new fighter support ship, which can repair their fighter squadrons mid battle and boost their performance. That's nothing to sneeze at when late game fleets are hauling around a half-dozen or more fighter squadrons at the least.

The other big, really cool addition to the game that Sin and Sacrifice brings is additional radio chatter. Previously, your ships had little voice lines announcing important things like missiles being launched or ships taking hull damage, but there were only so many of them, and they always sounded the same. Now, however, a ton (1100+ in fact) of great bits of radio chatter have been added into the background of a fight. You'll here plenty of utterances of "Frakkers!" and "Blast those toasters!" and every thing else you would expect from the BSG world. This adds so much flavor to the game and really increases the immersion as you watch the battles play out. 

Veterancy Update

Another free update, which just came out along with Sin and Sacrifice, the Veterancy update adds a significant new feature to the game: the ability for individual ships to gain XP and "level up" over time. In the base game, you have fleet commanders who gain levels and unlock new abilities. The ships, however, never changed, no matter how many battles they survived or enemies they destroyed. That's all different now, as ships can level up and become more deadly over time. I really love this addition, as now you can really latch on to your early ships that hang around through a dozen battles and become your aces. Losing one, of course, will sting badly as you can't just crank out another veteran warship in a couple turns.

In addition to what I've listed here, the game has also been polished a great deal from when it was released. The game looks, sounds, and plays better than ever before. If you pick up the game, along with all the DLC, you'll be looking at paying a AAA game price, but you will be getting a very good, rich experience. Each DLC expands on the story and content of the original game, and I think each one is worth a purchase. All of them together make for a meaty game that you can sink a lot of hours into. As a big fan of the show, I'm really happy that such a worthy game was finally created. 

Calling it Season 1 implies that there will be a Season 2, and the developers have confirmed that fact over on the forums. I look forward to seeing what else is added to the game!

- Joe Beard

BSG: Deadlock is available on PC, PS4 and XBOX One

Battlestar Galactica Deadlock: The Broken Alliance (BSGD:TBA...still a mouthful, let's just go with BA) is the freshly released expa...

Battlestar Galactica Deadlock: The Broken Alliance Battlestar Galactica Deadlock: The Broken Alliance

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!

Black Lab Games

Battlestar Galactica Deadlock: The Broken Alliance (BSGD:TBA...still a mouthful, let's just go with BA) is the freshly released expansion to last year's surprisingly excellent we-go space fleet strategy game from Black Lab Games. I never got a chance to play the base game before a few weeks ago, so this review will cover both the full game and the new DLC. 

For players already familiar with Deadlock, I'll cover The Broken Alliance in detail first, then go back and give a overview of the base game for newbies. BA integrates smoothly into the existing dynamic campaign structure, enhancing it rather than being a separate experience. The campaign exists as a series of eight special missions that you can attempt to complete in the midst of the existing war against the Cylons. The first mission marker will appear as soon as you finish the initial tutorials, giving you the option to add one of the brand new ship types to your fleet right away. You can of course ignore it for awhile if the Cylons are focusing your attention elsewhere. As the name of the DLC implies, these missions center around the tenuous alliance of the human worlds in the face of the Cylon onslaught. Much like in the BSG TV series, the aims of the front line military commanders and the ambitions of various politicians don't mesh, leading to plenty of drama and tension. There are several new characters with strong personalities who are part of a neat story line that will keep you hooked. These events all take place within the overall war that you are already fighting, and add more decision points to a campaign that already had a good amount of replayability.

Along the course of the campaign, you will get to try out some new toys and face new enemy ships. Each side of the Human vs Cylon war gets a new offensive capital ship, a new support ship, and a new fighter type. These give you some fresh options for building your fleet in the campaign, and add a little extra spice to the multiplayer gameplay. For example, the first mission of the BA campaign gives you access to the Celestra class resupply ship, which can augment armor on a specific section of a friendly ship, and also send extra missiles or torpedoes over to restock your offensive ships. The Celestra has no means of attack at all, but opens up new tactical options. You can use the armor buff to help a ship take the brunt of the enemy attack, constantly moving the extra layer of defense around to offer the most protection.  The ability to restock missiles makes another early game ship type, the Ranger missile frigate, able to continue firing long after its munitions racks would normally have run empty. Although a resupply ship may not seem that sexy at first glance, it really does give you a new dimension to consider in your battle plans.

The Broken Alliance expansion released alongside a substantial patch which adds many improvements to the game even if you don't pick up the DLC. The Endurance Update adds one key new feature, persistent damage, which effects both the tactical and strategic layer for the better. Previously, ships would return to full health after each battle, regardless of whether they took a beating in the last fight. This meant that there was no reason not to rush in headlong as long as you knew you could kill the enemy before they knocked out one of your guys. Now it's in your best interest to fight each battle with the future in mind, minimizing damage whenever possible. This damage is shown visually as it happens, which makes the battles feel much more like the show, as ships limp away from a tough fight covered in bruises.

Overall, The Broken Alliance is easily worth the cost of admission and, along with the Endurance Update, enriches an experience that was already rather solid. This is the best kind of DLC, one that seamlessly integrates into the original game and makes what was already there better. Between the new content and persistent damage, veteran players have more than enough reason to spin up their FTL drives and hop back in for another round against the toasters.

What if you're fresh to the BSG Deadlock scene and want to hear a bit more about that dynamic campaign and those cool looking tactical battles? I've got you covered!

BSG Deadlock is a game about the first Cylon War, which happened many years before the events of the rebooted TV series. The Galactica is not some ancient warship ready to be turned into a museum, but instead it is one of the premier flagships of the Colonial Fleet. Unfortunately, the Galactica has gone missing, and following a strong blow from a surprise Cylon assault, the Colonial Fleet is in rebuilding mode. This is where you start the campaign, right in the middle of a war that has been going on for some time with no end in sight, hence "Deadlock." There's no running and hiding from the Cylons here, this is a game all about big ships slugging it out in head-to-head confrontations. 

The gameplay is broken up into two distinct halves. The tactical battles, and the strategic layer. Each heavily influences the other, and you will need success in both to carry humanity to victory.

On the strategic level, the game features a dynamic campaign where you maneuver your fleet, and later, multiple fleets, around the Twelve Colonies of Kobol, fighting off the Cylons where they appear, and also taking on special scenarios that move the story forward. The twelve human worlds provide you with resources each turn, but they can drop out of the alliance if you don't defend them, much like nations in XCOM. However, here you can bring them back into the fold over time. As part of the strategic layer you are able to build ships, research new designs, assign and promote officers, and set priorities for the war as you see fit. 

There's some interesting decision making to be had in terms of how you use the resources available to you. New ships can be built fairly cheaply over the course of a few turns, or pumped out immediately for an exorbitant price. Likewise, officers can be promoted (allowing you to level up their abilities) for free as they gain experience, or you can use valuable resource points to push them faster. The technology tree isn't vast, but does require you to decide priorities based on how you want to fight your battles. If you want to jump straight to a Battlestar tier of ship, you'll have to forgo many of the cheaper upgrades and designs that could make your starting fleet more potent.  There's something to be considered here every turn, since even moving your ships rapidly across the map can put a strain on your resources. Letting them idle for a few turns is much more fuel efficient, but of course means that the Cylons are raiding unchecked somewhere.

I enjoyed the strategic part of the game because it gives you the freedom to conduct the war how you want, while still pushing you forwards constantly. Your operations are centered around a mobile shipyard that tags along with one of your fleets. It gives your starting fleet a bit of help in battles with its two fighter squadrons and some turrets. However, soon you must build additional fleets and send them out alone to keep the enemy in check across the twelve colonies. Doing so will give you benefits, since worlds support you more when you have a military presence there, and having more fleets spread around makes it much easier to drive off the Cylons wherever they appear.

The other half of the game is the tactical battles. This is the meat of the game, where you face the enemy head on and do your best to defeat them while taking minimal casualties. The interface for commanding your ships is easy to use, but there is a ton of depth to explore. The action is broken up into we-go turns where orders are given by both sides, then the action plays out briefly before giving you another chance to issue orders. 

Ships have separate armor on all four sides plus the top and bottom. Once the armor in one section gets chewed up, the ship starts taking damage to its "health" points. Ships have specific sections like engineering and fire control which can be damaged and must be repaired to restore functionality. Each ship also has specific arcs of fire depending on where the turrets are. One of your starting ship classes can only fire forwards and backwards, while the other can only fire broadsides. Later models have more arcs, including some that are on the top or bottom. All of this means that you absolutely must use the concept of three dimensional space to your advantage. I tried a lot of tactics like stacking ships vertically and doing a space rendition of crossing the T. One must also consider that missiles or torpedoes fired by your ships will crash into any friendly ships in the line of fire, so you need to consider that when coming up with a formation.  There are some other small tweaks you can make every turn, like using a slider to add more power to either defense or attack (at the cost of speed) or boosting all power to the engines to cover some space. As your ships take damage, you can direct repair crews to whichever section of the ship you think needs to be repaired first. 

Besides your large ships, you will also be fielding plenty of Viper and Raptor squadrons. The Vipers are your fighter jets, going out to attack enemy fighters and harass larger ships. They are great for projecting some power rapidly across the battlefield where needed. They can also play defense, and try to intercept incoming missiles. The Raptors are your utility players, equipped for electronic warfare, defense against Cylon hacking, boarding operations, and a small rack of missiles just for fun. Probably my only big complaint with the game is that you never seem to get those close in third-person shots of the Vipers that were so common in the show.

The tactical battles initially seem like they could get repetitive or easy since you see a lot of the same ship types over and over, but that isn't the case. Each time you go out the enemy is in a different configuration, and the battles are so dynamic in how they flow from moment to moment that they never become repetitive. I had a constant drive to experiment with different strategies to see what would produce the best results. Again, I have to mention how the 3-D aspect of space combat really does come into play here, unlike in many space combat games where it doesn't really matter that much. As you add more ships to the mix, the tactical possibilities open up even more and as different enemy ships appear your tactics must adjust to the new threats they pose. All of this taken together makes for a lot of variety as the campaign progresses from small-medium skirmishes to late game heavy-weight bouts.

Even when a battle mostly goes your way, this is a war between powerful opponents, and you will lose ships. It's heartbreaking to see a ship you've had from early on get caught in a kill zone because you maneuvered them too aggressively, or when a Cylon frigate manages to get off one last salvo of torpedoes which hits the one weakened section of armor on one of your ships, destroying it just as the battle ends. Losing ships and building new ones is part of the game, and really makes it feel like you are in a fierce battle for survival.

The graphics and sound do a great job of depicting space battles in the style of the BSG reboot. Missile trails, cannon fire, flak bursts, it's all there and puts you right into the show. Zoom in on a ship and you can even see its name painted on the side. As ships take damage they will shows the scars of battle on their hull, with fire leaking out here and there. The sound effects perfectly match the action, with the dull boom of cannons followed by the deep cracking of a capital ship breaking up. One cool feature of the game is that you can watch a complete replay of each battle once it is over, with cinematic camera shots showing off all of the action. This turns a long series of brief turns into an uninterrupted movie that can be very enjoyable to watch when a battle goes your way. I have to praise the music in particular. It is not the exact same music from the show (as far as I can tell), but it captures the same style perfectly. If you want a game that puts you right into the action of a Battlestar Galactica battle, this is it. 

It goes without saying that I give this game a strong recommendation. If you are a fan of the show, you must play it. If you are a fan of turn-based tactics, XCOM style strategy-tactical mixes, or space combat, you should definitely be interested. The combat is great, the dynamic campaign provides a rich context for why you are fighting, and the game perfectly captures the atmosphere of the BSG universe. I didn't even mention the great voice work that goes into the story scenarios and briefings, where you get all the political intrigue and infighting that is common to the setting. With the addition of The Broken Alliance expansion, a good game is made even better. The game is half-off for the next week, so it's a great time to join the fray. 

So say we all!

BSG Deadlock and its expansions are available directly from Matrix Games. 
Deadlock Base Game
The Broken Alliance DLC

The game is also available on Steam, PS4, and XBOX ONE.

- Joe Beard

What do your hear? Nothing but the rain! Good news for fans of Battlestar Galactica Deadlock, a new DLC has been announced for rel...

New DLC Announced for Battlestar Galactica Deadlock: The Broken Alliance New DLC Announced for Battlestar Galactica Deadlock: The Broken Alliance

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!

Black Lab Games

What do your hear? Nothing but the rain!

Good news for fans of Battlestar Galactica Deadlock, a new DLC has been announced for release in the near future! The Broken Alliance will add several new ships to the mix, and integrate new missions and a new subplot directly into the existing campaign structure. Here's the official description:

Tensions are rising during the First Cylon War.
Anti-Caprican sentiment threatens the Quorum alliance. Discontent and pessimism spreads throughout the colonies. While politicians and diplomats frantically negotiate to keep the alliance together, Colonial Fleet receives a strange request from Aquaria. It’s the start of a chain of events that could change the tide of the war…

New Quorum campaign

“The Broken Alliance” presents players with 8 new story missions that are integrated seamlessly into the single player campaign, and linked together into a brand new plot that explores the intricate maze of Colonial politics. New characters enter the fray, disrupting old pacts and forging new partnerships. The Broken Alliance expands the lore of the Battlestar Galactica universe, and brings a new story of intrigue and backstabbing to Deadlock.

New ships

The expansion comes with four brand new capital ships and two new squadrons, bringing new functionality and tactics to the First Cylon War.

Minerva-class Battlestar – The precursor of the Mercury-class Battlestar, the Minerva is a new addition to Colonial Fleet that concentrates artillery, firepower and life support into a compact hull. Although it has less staying power than other battlestar classes, the Minerva’s versatile gun placements and expanded missile capabilities have provided it with a reputation as a devastating capital destroyer.
Celestra-class resupply ship - The Celestra class is a Colonial research ship that uses a suite of drones to apply ablative armour plating to friendly units. A resupply depot has been retrofitted into the hangar, allowing Raptor crews to make supply runs mid-mission to fleet cruisers and battlestars.
Assault Raptors – Assault Raptors are an aggressive variant of the trusted Colonial utility vehicle. The external rocket pods on these ships are capable of significant anti-capital support, and the crews are trained in live combat support, at the expense of their usual ECM suites.

Argos-class Basestar - As Colonials continue to push fighter space supremacy as a force in the war, the Cylons continue to reply with their intent to overwhelm with numbers. Larger than the Cerberus and Basestar Mk I, the Argos contains an overwhelming array of hangars and missile tubes, but hosts little in the way of self-defense.
Hydra-class resupply ship - The Hydra is a Cylon resupply ship equipped with repair drones that are launched and attached to friendly units. Despite having no armaments of its own, the Hydra has a complex Fire Control system that is heavily integrated with its Tech Bay. This system allows it to coordinate missile strikes with nearby friendly units, significantly increasing the efficiency of the Cylon’s deadly missile tactics.
Scorpion Sentry – The Scorpion is a defensive sentry drone with high calibre guns and pin-point accurate anti-missile capabilities. Although they excel at area control, they are unable to operate until they have been stabilized after moving.

I'm personally very excited to get a chance to cover this DLC. I'm a huge BSG fan and always enjoyed the political infighting just as much as the space battles. I started a fresh campaign to experience how the DLC fits into the game, and as you can see in the above screenshot, I've just reached the point where the new story line begins. Expect more coverage soon!

- Joe Beard