V-SABOTAGE MINIATURE PACK FROM TRITON-NOIR As promised a few days ago, here is more a gallery tour of the visual and physical delights of ...

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V-SABOTAGE: MINIATURE PACK
Red Strike by Vuca Simulations This game seems to have flown under my radar (sorry, had to). This is still in preorder so I will let Vuca...

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Red Strike by Vuca Simulations
Red Strike
by
Vuca Simulations
This game seems to have flown under my radar (sorry, had to). This is still in preorder so I will let Vuca Simulations do all the talking.
"Estimation of included components:
Three map sheets (2x full size, 1x half size)
Numerous Airbase display sheets
One turn track sheet
One deck of ca. 50 cards
Nearly 2.000 counters
Numerous charts and player aids
One rulebook with lots of graphical examples
Red Strike is a game project based very closely on Mark Herman's Gulf/Aegean Strike game system. It is the Cold War turning hot and is about modern warfare (late 80's) on the Battlefield Central Europe.
It is a simulation of multi-arms synthetic warfare that simulates the European battlefield of the Third World War.
The game scale is operational, counters representing divisions and regiments/brigades although some battalions are included. Complete air, land, and sea orders of battle for several dozen nations allow you to fight each conflict to its unpredictable and often startling conclusion.
The map reaches from the southern parts of Norway to the Alps and from East Germany to the Channel. One hex is 28 km."
The preorder price is $130 US.
I am a tremendous fan of every game that I have played from Vuca Simulations. I just bought their '1914 Nach Paris' and will have a write up on that game coming up.
Vuca Simulations:
VUCA simulations - Premium conflict simulations from Europe – VUCASIMS
Red Strike:
Point Blank V is for Victory by Lock 'N Load Publishing "I'm here, I'm here! Let the bells ring out and the banners fly!...

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Point Blank V is for Victory by Lock 'N Load Publishing
Point Blank V is for Victory
by
Lock 'N Load Publishing
"I'm here, I'm here! Let the bells ring out and the banners fly! Feast your eyes on me! It's too good to be true, but I'm here! I'm here!"
(If you do not get the reference, I am sorry for your cloistered childhood)
The fighting that occurred in western and northern Europe in 1944-1945 has had many games designed around it. D-Day has been especially covered by games at all levels and in all sizes. Point Blank V is for Victory is a new tactical game based upon the Allied and German troops that fought in the entire campaign. The game is meant for either one or two players. It does come with a solo 'bot' if you will. So, when playing it solo you do not have to try and be on both sides of the table. Let us take a look in the box and see if we are stuck in the hedgerows or gunning our tank in open fields.
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All of the decks stow away beautifully |
This is from Lock 'N Load Publishing:
"Point Blank is a tactical squad infantry card game set in World War II Europe and is loosely based on the award-winning Lock ‘n Load Tactical game series. Players do not need not be familiar with any of the Lock ‘n Load Tactical rules to play. Point Blank is designed by Sean Druelinger and is a game that dares to be different, with new game concepts that give a whole new feel to tactical wargaming.
Point Blank V is for Victory is for two players pitted against each other in situational combat scenarios. There is also a solo option as well as partnerships in teams of two. Each scenario presents the players with a unique situation involving squads of men, support weapons, leaders, and individual armored fighting vehicles. The first game in the series will pit the forces of the USA against Germany just after the landings in Normandy (June 1944) through October 1944. Each player has victory conditions determined by the scenario in which to defend or take objectives, seek and destroy their opponent’s units, or one of many other different scenario objectives.
The game is played on an abstract map board made up of terrain cards in the game and managed through a distance system that accounts for the range to targets, line of sight, and defensive attributes. The player has units that start out on the map and gradually work their way towards their objectives by advancing through the battlefield all the while conducting combat actions against their opponent or defending their troops from return fire or whatever hell that awaits them. Players draw cards from a common action deck where they will play actions on their units on the map board. The game is an IGOUGO impulse system and turns are managed when the action deck is exhausted. (Some scenarios may require multiple deck exhaustion to finish the game). Actions in the game consist of Fire, Move, Assault, Rally, etc. The action cards contain dice icons on them to determine random results.
One of the unique features of the game is that it contains a deck of terrain cards that are not part of the action deck. As players change terrain they will draw a terrain card in which their moving units will occupy. Some action cards such as Recon helps players manage what terrain they occupy but your opponent may have other plans for your moving troops during their turn. Two players can play a game in about an hour (depending on the scenario size) and if you cannot find an opponent then try the game solo system.
Point Blank system has been called innovated, realistic, and yet extremely playable, and with solitaire play, and two-player options available we expect you will too."
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Playing 'map' or mat for the cards |
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There are a lot more cards there than you probably think. |
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Terrain Card |
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Some of the Counters |
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More Terrain Cards |
V-SABOTAGE:GHOST EXPANSION from TRITON NOIR If this series is new to you, I'd strongly recommend a read of my earlier review of the co...
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V-SABOTAGE: GHOST EXPANSION
A Most Fearful Sacrifice 2nd Edition by Flying Pig Games The big guy is back in the ring. Flying Pig Games has a Kickstarter for A Most F...

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A Most Fearful Sacrifice 2nd Edition by Flying Pig Games
A Most Fearful Sacrifice 2nd Edition
by
Flying Pig Games
The big guy is back in the ring. Flying Pig Games has a Kickstarter for A Most Fearful Sacrifice 2nd Edition coming out on October 26th. If you remember, this has a gorgeous map that is FIFTEEN SQUARE FEET in size. The unit counters are also very large at 13/16". Below will have the Designer Notes from Hermann Luttmann. I will also throw in some pics. Without further ado:
"GAME CREDITS
Game Design: Hermann Luttmann
Publisher: Mark H. Walker
Game Developers and Testers: Claude Whalen, Stephen Poitinger,
Zeke Conover and Fred Manzo
Map Art: Rick Barber
Game Counters and Aids Art: Jose Faura
Rules Layout: Guillaume Ries
DESIGNER’S NOTES
Thank you so much for purchasing and playing A Most Fearful Sacrifice! It has been quite a long, grueling process to get this project tested and finished … but it was indeed a labor of love. I have to first thank the individuals you see listed as the Game Developers and Testers. This group of gentlemen is the most dedicated, talented, and valuable team of gamers with which I have ever worked. They have been tireless in their efforts to test every aspect of this design and their contributions and observations have made this a much better game than I could have created on my own. So, my utmost thanks to all of them! I also want to thank Mark Walker and Flying Pig Games. They are a terrific company for which to design, and Mark is a wonderful guy who has also become a good friend over the years.
I know many of you are saying … “Why another Gettysburg game?”. Well, honestly … why not? This is the iconic American Civil War battle and when taken in its entirety, it is a fascinating study in command, strategy, and tactics. It also tells some of the most heroic - and most tragic - stories to emerge from the annals of military history. The conduct of the battle and the myriad possibilities of how it could have evolved are fascinating topics to explore in a wargame. Overall, the consequences of the Battle of Gettysburg and its reverberating effect on the conduct of the remainder of the American Civil War cannot be understated and thus it has drawn warranted attention in the gaming world.
Ultimately, the decision to do the entire battle was an easy one to make. We felt that we had a good core system with The Devil’s To Pay, which is essentially an upscaling of the Blind Swords system. But I did not want to do just an expansion to that game (which covers only the first day of the battle) for a number of reasons. Such an expansion’s footprint would have to be quite large in order to cover both the second and third days of the battle. In addition, the extra rules required to handle a multi-day battle would essentially have made the expansion larger than the original game. No – we needed one epic design to handle all three days and that’s what we set out to do.
The system used for A Most Fearful Sacrifice is basically the same as used in previous games in the Blind Swords family, but because of the grander scope of the battle I needed to re-design the activation system, or the game would take way too long to play. Thus, was born the idea of converting from chit-pull to card-draw mechanics. Not only is it microseconds faster to draw a card than pull a chit, but more importantly, actual game information can be included on a card, and this results in a huge time saver – no more hunting for a rule or event effect on a chart or in the rulebook. Also, by switching to activating units by Corps, this cuts down severely on the number of cards that need to be drawn. Instead, an extra layer of player decision making was incorporated into the concept of the player needing to set up each Corp’s “Division Priority”. This certainly adds an additional element of command and speeds up gameplay at the same time. Other mechanics were also re-designed and tweaked to maintain just as much “crunchy” detail as before but with less effort. All in all, we feel that Black Swan is the ultimate ACW grand-tactical game system, and we hope you agree.
Finally, we’ve designed thirteen scenarios of varying scopes so that players can explore every portion of the Battle of Gettysburg in detail. There are small and medium scenarios covering just snippets of the battle’s narrative (and these obviously require shorter swaths of playing time) or you can experience all three days in a “grand battle” extravaganza so players can explore all the strategic options for both sides. However, you choose to experience this game, we hope that you ultimately enjoy it. Once again, thank you for your kind support and good gaming!"
Hermann
Flying Pig Games:
A Most Fearful Sacrifice:
A Most Fearful Sacrifice 2nd Edition/Reprint | Flying Pig Games
Kickstarter for the 2nd Edition:
A Most Fearful Sacrifice -Second Edition by Mark H. Walker — Kickstarter
KICKSTARTER LAUNCHED TRENCH CLUB LEGACY FROM PKB GAMES We're glad to announce the Kickstarter for PKB Games Legacy edition of their st...

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TRENCH CLUB LEGACY
KICKSTARTER LAUNCHED
TRENCH CLUB LEGACY
World War II Snipers The Men, Their Guns, Their Stories by Gary Yee This book is about a part of World War II that is not mentioned nearl...

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World War II Snipers: The Men, Their Guns, Their Stories by Gary Yee
World War II Snipers
The Men, Their Guns, Their Stories
by
Gary Yee
This book is about a part of World War II that is not mentioned nearly enough. To be honest, Hollywood has more examples of snipers than most history books about the conflict. The author Gary Yee and Casemate Publishers have set out to set the record straight. Now onto the book.
This is a blurb from Casemate Publishers about the book:
"Thousands of volumes have been published about World War II but relatively little attention has been given to the sniper. Drawing from memoirs, government documents and interviews, World War II Snipers incorporates eyewitness accounts to weave a comprehensive narrative of snipers in World War II.
While certain common traits were shared among belligerents, each had its unique methodology for selecting and training snipers and, as casualties were high, their replacements. Drawn from hunters, competitive shooters, natural marksmen, outdoorsmen, city dwellers, farmers and veteran soldiers, they fought to assert local battlefield dominance and instill among their enemy a paralyzing fear."
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Mauser ‘BYF’ K98k with Zf41 scope. Dave Roberts collection. Image courtesy Rock Island Auction Company via Casemate. |
To start out with, this is a very large book. It measures roughly 8 1/4" x 10 1/4". Its length is 352 pages. To top it off, it is jam packed with either black & white or color photos. There is at least one photo or inset on every page. This book goes into everything, and I mean everything, about sniping and snipers in World War II. It takes us from the Weapons, to training, to the history, and also has the snipers' personal stories. This is a list of the contents:
Part I: Selection & Training
Chapter 1: Prewar and Early War Years
Chapter 2: Selection
Chapter 3: Training
Part II: Wartime Sniping
Chapter 4: Western Europe, North Africa, and Italy
Chapter 5: Liberation of Northwestern Europe
Chapter 6: To the Rhine and the Elbe
Chapter 7: Drang Nach Osten
Chapter 8: The Stalingrad Kessel
Chapter 9: Nach Berlin!
Chapter 10: Far East
Chapter 11: Southwest Pacific Theater
Chapter 12; The South Pacific Theater and Asia
Part III: The Weapons
Chapter 13: Guns and Equipment
Conclusion
Notes to the text
Glossary
Bibliography
Index
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Snow camouflage suit-clad 6th Airborne Division sniper in the Ardennes, January 14, 1945. British Official Image via Casemate. |
This book is one of the most detailed reference books I have ever read. The material it has in it about the guns themselves is worth a book itself. I have used a scoped rifle many times in my life. However, because of this book I have learned so much about scopes that I seem to be a simple tyro in my knowledge regarding them. The information inside the book is almost a training manual for sniping, at least with World War II weapons. The only unfortunate thing about the book is how historically snipers were treated by all major combatants. It seems that even soldiers in the same armies hated snipers so much that it even boiled over onto their own snipers. The author informs us that no country really ever let a sniper surrender. Universally if a sniper was found there was no quarter given. Even possessing a scoped rifle was cause for swift execution. The fear of snipers was also universal in all of the world's armies. Having to worry about getting shot while responding to the call of nature and eating etc. put all of the soldiers on edge.
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German armed with M91/30 with PEM scope mounted on siderail mount. Image courtesy Georg Oberaigner via Casemate. |
Thank you so much Casemate Publishers for letting me review this excellent book. I also want to thank the author, Gary Yee, for writing it. It is certainly a labor of love on his part. If you have any interest in sniping or World War II, you need to have this book in your library.
Robert
Book: World War II Snipers: The Men Their Guns, Their Stories
Author: Gary Yee
Publisher: Casemate Publishers
Assault on Gallipoli by Gecko Games Designer Notes This looks to be a great new game from Down Under. "Assault on Gallipoli Designer...

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Assault on Gallipoli by Gecko Games: Designer Notes
Assault on Gallipoli by Gecko Games
Designer Notes
This looks to be a great new game from Down Under.
"Assault on Gallipoli Designer's notes
The Gallipoli campaign holds a unique fascination for Australians and New Zealanders. The day of the ANZAC landings at Gallipoli, 25 April 1915, is celebrated every year as a national holiday when we remember all the men and women who have given their lives in the service of their country.
But most Australians and New Zealanders have largely forgotten the details of the campaign and know very little if anything about it. Their only reference point is the 1981 movie Gallipoli, with Mel Gibson, which is an excellent movie, but it only deals with one very small part of the whole campaign – the Battle of the Nek.
So, I wanted to make a game about this iconic campaign. A game that would be easy to play, especially for non-wargamers.
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Action Cards |
I wanted to include all the key commanders and personalities, like Colonel Kemal, Colonel Monash, and Lt Colonel Malone. I wanted to make a game that would show how the ANZAC legend was born.
The campaign lasted for more than eight months and for most of that time it was basically a stalemate situation with both sides sitting in their trenches. In other words, it turned out be just like the Western Front.
But there were a number of key moments of the campaign that screamed out to be covered. First was the ANZAC Landing and establishment of the beachhead, from 25-29 April 1915. The first scenario covers this.
The second scenario covers the Turkish counterattack, when more than 40,000 Turks attacked the exhausted ANZACs in a desperate attempt to eliminate the narrow beachhead. This is really when the Australian and New Zealand soldiers earned their reputation for being tough fighters. They were outnumbered almost three to one, but they managed to hold out and fight on.
Scenario three deals with the Battle of Lone Pine, the attack on the Turkish trenches that earned the Australians seven Victoria Crosses.
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Ataturk |
Scenario four is all about the daring assault on the heights of the Sari Bair Range by the New Zealanders, British and Gurkhas. It really was the last throw of the dice and saw some of the most desperate fighting of the whole campaign.
The final scenario combines the Battle of Sari Bair and the Battle of Lone Pine scenarios for one epic contest to control the heights of Chunuk Bair.
In the game, each turn represents one day, units represent battalions, companies and individual ships. Players take it in turn activating groups of units in an area. Once they are activated to move, fire or dig a trench, the units are flipped over to their Exhausted side. At the beginning of each new turn, they are flipped back to their Fresh side.
There is nothing new about the mechanics, but they are easy to learn, and players will pick them up very quickly. We have spent two years designing, developing and play testing the game, so it really has been a labor of love.
For more information and to order the game, visit http://www.geckogames.com.au/
For more content and videos, visit https://boardgamegeek.com/boardgame/370073/assault-gallipoli
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