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  A Most Fearful Sacrifice 2nd Edition by Flying Pig Games  The big guy is back in the ring. Flying Pig Games has a Kickstarter for A Most F...

A Most Fearful Sacrifice 2nd Edition by Flying Pig Games A Most Fearful Sacrifice 2nd Edition by Flying Pig Games

A Most Fearful Sacrifice 2nd Edition by Flying Pig Games

A Most Fearful Sacrifice 2nd Edition by Flying Pig Games

 A Most Fearful Sacrifice 2nd Edition


Flying Pig Games

 The big guy is back in the ring. Flying Pig Games has a Kickstarter for A Most Fearful Sacrifice 2nd Edition coming out on October 26th. If you remember, this has a gorgeous map that is FIFTEEN SQUARE FEET in size. The unit counters are also very large at 13/16". Below will have the Designer Notes from Hermann Luttmann. I will also throw in some pics. Without further ado:


Game Design: Hermann Luttmann

Publisher: Mark H. Walker

Game Developers and Testers: Claude Whalen, Stephen Poitinger, 

Zeke Conover and Fred Manzo

Map Art: Rick Barber

Game Counters and Aids Art: Jose Faura

Rules Layout: Guillaume Ries


Thank you so much for purchasing and playing A Most Fearful Sacrifice! It has been quite a long, grueling process to get this project tested and finished … but it was indeed a labor of love. I have to first thank the individuals you see listed as the Game Developers and Testers. This group of gentlemen is the most dedicated, talented, and valuable team of gamers with which I have ever worked. They have been tireless in their efforts to test every aspect of this design and their contributions and observations have made this a much better game than I could have created on my own. So, my utmost thanks to all of them! I also want to thank Mark Walker and Flying Pig Games. They are a terrific company for which to design, and Mark is a wonderful guy who has also become a good friend over the years. 

I know many of you are saying … “Why another Gettysburg game?”. Well, honestly … why not? This is the iconic American Civil War battle and when taken in its entirety, it is a fascinating study in command, strategy, and tactics. It also tells some of the most heroic - and most tragic - stories to emerge from the annals of military history. The conduct of the battle and the myriad possibilities of how it could have evolved are fascinating topics to explore in a wargame. Overall, the consequences of the Battle of Gettysburg and its reverberating effect on the conduct of the remainder of the American Civil War cannot be understated and thus it has drawn warranted attention in the gaming world. 

Ultimately, the decision to do the entire battle was an easy one to make. We felt that we had a good core system with The Devil’s To Pay, which is essentially an upscaling of the Blind Swords system. But I did not want to do just an expansion to that game (which covers only the first day of the battle) for a number of reasons. Such an expansion’s footprint would have to be quite large in order to cover both the second and third days of the battle. In addition, the extra rules required to handle a multi-day battle would essentially have made the expansion larger than the original game. No – we needed one epic design to handle all three days and that’s what we set out to do. 

The system used for A Most Fearful Sacrifice is basically the same as used in previous games in the Blind Swords family, but because of the grander scope of the battle I needed to re-design the activation system, or the game would take way too long to play. Thus, was born the idea of converting from chit-pull to card-draw mechanics. Not only is it microseconds faster to draw a card than pull a chit, but more importantly, actual game information can be included on a card, and this results in a huge time saver – no more hunting for a rule or event effect on a chart or in the rulebook. Also, by switching to activating units by Corps, this cuts down severely on the number of cards that need to be drawn. Instead, an extra layer of player decision making was incorporated into the concept of the player needing to set up each Corp’s “Division Priority”. This certainly adds an additional element of command and speeds up gameplay at the same time. Other mechanics were also re-designed and tweaked to maintain just as much “crunchy” detail as before but with less effort. All in all, we feel that Black Swan is the ultimate ACW grand-tactical game system, and we hope you agree. 

Finally, we’ve designed thirteen scenarios of varying scopes so that players can explore every portion of the Battle of Gettysburg in detail. There are small and medium scenarios covering just snippets of the battle’s narrative (and these obviously require shorter swaths of playing time) or you can experience all three days in a “grand battle” extravaganza so players can explore all the strategic options for both sides. However, you choose to experience this game, we hope that you ultimately enjoy it. Once again, thank you for your kind support and good gaming!" 


Flying Pig Games:

Flying Pig Games

A Most Fearful Sacrifice:

A Most Fearful Sacrifice 2nd Edition/Reprint | Flying Pig Games

Kickstarter for the 2nd Edition:

A Most Fearful Sacrifice -Second Edition by Mark H. Walker — Kickstarter