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  Europa Simulazioni Upcoming Games  Here is a look at the first game:  " The long-awaited "prequel" of All is lost save Hono...

Europa Simulazioni Upcoming Games Europa Simulazioni Upcoming Games

Europa Simulazioni Upcoming Games

Europa Simulazioni Upcoming Games




 Europa Simulazioni


Upcoming Games





 Here is a look at the first game:

 "The long-awaited "prequel" of All is lost save Honour is finally here. A game about the campaigns fought during the Italian Wars (1494-1530), the long struggle for Italy between the Habsburgs (the Empire) and the French Crown. This second volume is centered about the wars in Southern Italy, from 1494 to 1503. Featuring also the unfortunate Lautrec's campaign of 1528"


The Campaigns

This second volume includes all the major campaigns fought in Southern Italy:

- Ferrandino’s War, 1495-96, the Aragonese, with the help of El Gran Capitán, retake the Kingdom of Naples to the French.

- The fight for the Kingdom of Naples, 1502-1503, the French and Spanish, led by El Gran Capitán, fight for the Kingdom of Naples. This campaign historically included the two most famous battles of Cerignola and Garigliano (1503), where Cordoba gained the title "El Gran Capitán".

- Lautrec’s last chance, 1528, the unfortunate campaign of Lautrec to conquer Naples once again

- The crusade of Charles VIII (a what-if scenario), 1495-96, what if Charles VIII would have not decided to come back to France soon after his conquer of the Kingdom of Naples ?


These were longer campaigns with respect to the first game, and fought on larger areas. Scale has been adapted to these facts (3x in space and time)


Map Sample


Highlights

* The game system of All is lost save Honour, scaled 3x to adapt it to campaigns which were longer and fought on much wider areas

* Operational-level warfare in the XVIth century

* Highly interactive sequence of play, focused on Manoeuvre and careful planning

* Various forms of combat: Major battles, Skirmishes, Sieges

* a 22" x 34" fine-art Map , reproducing all of XVIth southern Italy, based on an accurate study of ancient maps and sources

* Gorgeous iconic counters representing all the main Capitani who fought there and the different combat units

* Detailed (as it is possible) order of battle, with combat units differentiated by strength, maximum movement, quality and reliability

* Very low counter density and limited play time


Counters


Components:


22"x34" map of southern Italy, depicting the Kingdom of Naples

280 1/2" die-cut counters

Standard rules

Optional rules and Scenario Instructions for 4 campaigns

Charts, tables

Boxed

Designer: Nicola Contardi


Counter Samples

Historical introduction

"This game encompasses a long period of the Italian Wars when the two main European powers, France and Spain, confronted for the possession of Southern Italy. Both countries claimed their rights upon this part of Italy, for dynastic and religious motivations. But the true stake was political of course. Southern Italy at the end of Middle Ages was a rich and fertile countryside, within the parameters of the era. Furthermore it was in the center of the Mediterranean Sea, focal point of all sea trading routes for Spain towards Middle East. After the Angiovin domination, the Kingdom of Naples passed in the hands of the Aragonese Crown, a dynasty of Spanish origins. King Ferdinand of Spain and his wife Isabella, the catholic kings, appointed Gonzalo Fernández de Córdoba as commander in chief for the Spanish operations in Naples. Gonzalo gained his glory, and the name "El gran Capitán, while Ferdinand gained the south of Italy to Spain for centuries."


 The next game that is coming from Europa Simulazioni has me drooling.





 
The Great War Vol.III

Caporetto 1917

"After Strafexpedition 1916, and Gorizia 1916, the third chapter is added to the Great War series: Caporetto 1917. Caporetto 1917 proposes the rules of the system in their updated version, to recreate, at battalion and company level, the most famous, tragic and controversial event of the Great War on the Italian Front."

The Battle

"The third volume of the series proposes, in turns of 12 hours each, the first four decisive days of the battle of Caporetto, in four scenarios:
1. The historical battle: The complete battle in the first four days, with the historical disposition of the Italian Army, in which the two players are both attacking and defending, respectively manoeuvering one wing of each side: attacking with an Austro-German wing, defending with the Italian one opposite the opponent. Each player, or team of players, will have to reach their goals faster than the opponent.
2. The battle that might have been: The battle as it might have been if the Italians had been better prepared. The clash is between the Italian player, who can arrange his troops more carefully and respond more quickly to the enemy manoeuvres, and the Austro-German player, however stronger, who must break through against a prepared enemy.
3. The Battle of Cividale: The final phase of the breakthrough on the Italian right flank. A short scenario, to learn the system, or commit a little time.
4. The Fall of Monte Maggiore: The final phase of the breakthrough on the Italian left flank. This is also a short and undemanding scenario."


Counter Sample



Highlights

"The game system has been updated and refined in version 2.0. It is based on the concept of action and reaction by the formations, typically brigades or regiments, which make up the opposing armies. It is a system that requires planning in the activation of formations, provides for a lot of interaction between them, and, at first glance, it may seem demanding. The use of artillery is greatly important, as it is the morale of the fighting troops, which can deteriorate as a result of fatigue or fighting."


Map Sample


Components:

a 22"x34" map covering the battlefield area, from Monte Canin and Rombon in the West, to the bridgehead of Tolmino in the East, from Bovec and Monte Nero in the North to Cividale and the Friuli plain in the South
a reduced map of the Tolmin beachhead, for managing artillery in that congested sector
1400 counters
system rules and specific rules for the game, including Rommel Grouping ( Rommel Abteilung ), Stosstruppen, gas and mine attacks, the Fog of Caporetto, and more
very detailed order of battle, the result of years of research and information gathering
Terrain Effects Chart, Assault and Bombardment Tables sheet; sheets to contain: German battalions, which can be divided into companies
assignment sheet for Italian formations
sheet for eliminated units, Turn Record Track and Logistics Points.


Also included is the game " Fire & Water, 1918", which reproduces the Italian offensive in the Piave delta in July 1918, with the same system and scale, including:
a 11.7”x16.5”(A3) map, representing the area between the Venice Lagoon, the mouth of the Piave at Cortellazzo, and San Donà di Piave.
140 counters
Specific rules for the game
Designer: Andrea Brusati





Historical introduction

"Caporetto is a picturesque mountain village, located in the upper Soča valley. It has always been a border town; his German name is Karfreit, and its Slovenian name is Kobarid, but for the story he has the Italian name. Probably the most famous battle in Italian history, it is synonymous with "catastrophe", and in use in the Italian language with the same meaning. Also known as the Twelfth Battle of the Isonzo, the Battle of Caporetto was the aftermath of the Eleventh Battle of the Isonzo, which saw the Italian army advance across the Isonzo River, creating a dangerous salient for both Ljubljana and Trieste. To drive the Italians back and make them unable to carry out new offensives quickly, an offensive was needed, but the weakened Austro-Hungarian Empire lacked sufficient resources. German help was therefore needed. Aid materialized in the 14th Army, composed of some of the best German divisions, experienced in mountain warfare, and returning from successes in Riga and Romania. But above all that they employed unknown tactics and materials on the Italian front. Operation "Waffentreue " (Fedeltà d'Armi) was born, with the aim of pushing back the Italians to the Tagliamento. The results went beyond expectations. Recall the story of the first fateful days of that battle."

 I have done a few reviews of their games and they have always impressed me. Below are the Links:

Europa Simulazioni:

ES Preorders:

My Review of Gorizia 1916:

My Review of Custoza Fields of Doom:

My Review of Piacenza 1746:


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